Replace pragma warning 649 disable/restore with default!
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@@ -18,11 +18,9 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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[UsedImplicitly]
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public class HumanInventoryInterfaceController : InventoryInterfaceController
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _loc;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly IItemSlotManager _itemSlotManager;
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#pragma warning restore 649
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[Dependency] private readonly ILocalizationManager _loc = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
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private readonly Dictionary<Slots, List<ItemSlotButton>> _inventoryButtons
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= new Dictionary<Slots, List<ItemSlotButton>>();
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@@ -43,7 +41,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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base.Initialize();
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_window = new HumanInventoryWindow(_loc, _resourceCache);
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_window.OnClose += () => _gameHud.InventoryButtonDown = false;
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_window.OnClose += () => GameHud.InventoryButtonDown = false;
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foreach (var (slot, button) in _window.Buttons)
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{
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button.OnPressed = (e) => AddToInventory(e, slot);
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@@ -153,7 +151,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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base.PlayerAttached();
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_gameHud.InventoryQuickButtonContainer.AddChild(_quickButtonsContainer);
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GameHud.InventoryQuickButtonContainer.AddChild(_quickButtonsContainer);
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// Update all the buttons to make sure they check out.
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@@ -175,7 +173,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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base.PlayerDetached();
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_gameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
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GameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
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foreach (var (slot, list) in _inventoryButtons)
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{
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