More FloatMath -> MathHelper from merge.
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@@ -165,7 +165,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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if (moles < gas.GasMolesVisible) continue;
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var data = new GasData(i, (byte) (FloatMath.Clamp01(moles / gas.GasMolesVisibleMax) * 255));
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var data = new GasData(i, (byte) (MathHelper.Clamp01(moles / gas.GasMolesVisibleMax) * 255));
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tileData.Add(data);
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}
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