Fix nullable build errors (#1849)
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@@ -35,7 +35,7 @@ namespace Content.Server.AI.Operators.Inventory
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return Outcome.Failed;
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}
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if (!container.Owner.TryGetComponent(out EntityStorageComponent storageComponent) ||
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if (!container.Owner.TryGetComponent(out EntityStorageComponent? storageComponent) ||
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storageComponent.IsWeldedShut)
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{
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return Outcome.Failed;
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@@ -31,7 +31,7 @@ namespace Content.Server.AI.Operators.Inventory
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return Outcome.Failed;
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}
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if (!_owner.TryGetComponent(out HandsComponent handsComponent))
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if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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@@ -22,12 +22,12 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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// TODO: Also have this check storage a la backpack etc.
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if (!_owner.TryGetComponent(out HandsComponent handsComponent))
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if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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if (!_target.TryGetComponent(out ItemComponent itemComponent))
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if (!_target.TryGetComponent(out ItemComponent? itemComponent))
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{
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return Outcome.Failed;
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}
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@@ -32,8 +32,8 @@ namespace Content.Server.AI.Operators.Nutrition
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// TODO: Also have this check storage a la backpack etc.
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if (_target.Deleted ||
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!_owner.TryGetComponent(out HandsComponent handsComponent) ||
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!_target.TryGetComponent(out ItemComponent itemComponent))
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!_owner.TryGetComponent(out HandsComponent? handsComponent) ||
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!_target.TryGetComponent(out ItemComponent? itemComponent))
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{
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return Outcome.Failed;
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}
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@@ -61,7 +61,7 @@ namespace Content.Server.AI.Operators.Nutrition
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if (drinkComponent.Deleted ||
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drinkComponent.Empty ||
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_owner.TryGetComponent(out ThirstComponent thirstComponent) &&
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_owner.TryGetComponent(out ThirstComponent? thirstComponent) &&
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thirstComponent.CurrentThirst >= thirstComponent.ThirstThresholds[ThirstThreshold.Okay])
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{
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return Outcome.Success;
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@@ -32,8 +32,8 @@ namespace Content.Server.AI.Operators.Nutrition
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// TODO: Also have this check storage a la backpack etc.
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if (_target.Deleted ||
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!_owner.TryGetComponent(out HandsComponent handsComponent) ||
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!_target.TryGetComponent(out ItemComponent itemComponent))
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!_owner.TryGetComponent(out HandsComponent? handsComponent) ||
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!_target.TryGetComponent(out ItemComponent? itemComponent))
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{
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return Outcome.Failed;
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}
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@@ -61,7 +61,7 @@ namespace Content.Server.AI.Operators.Nutrition
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if (_target.Deleted ||
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foodComponent.UsesRemaining == 0 ||
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_owner.TryGetComponent(out HungerComponent hungerComponent) &&
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_owner.TryGetComponent(out HungerComponent? hungerComponent) &&
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hungerComponent.CurrentHunger >= hungerComponent.HungerThresholds[HungerThreshold.Okay])
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{
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return Outcome.Success;
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