Removed Catwalk. Replaced with FootstepModifierComponent (#2496)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -56,7 +56,8 @@ namespace Content.Server.GameObjects.EntitySystems
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public override void Update(float frameTime)
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{
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foreach (var (moverComponent, collidableComponent) in EntityManager.ComponentManager.EntityQuery<IMoverComponent, IPhysicsComponent>())
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foreach (var (moverComponent, collidableComponent) in EntityManager.ComponentManager
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.EntityQuery<IMoverComponent, IPhysicsComponent>(false))
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{
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var entity = moverComponent.Owner;
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UpdateKinematics(entity.Transform, moverComponent, collidableComponent);
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@@ -141,24 +142,19 @@ namespace Content.Server.GameObjects.EntitySystems
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var grid = _mapManager.GetGrid(coordinates.GetGridId(EntityManager));
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var tile = grid.GetTileRef(coordinates);
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// If the coordinates have a catwalk, it's always catwalk.
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string soundCollectionName;
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var catwalk = false;
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foreach (var maybeCatwalk in grid.GetSnapGridCell(tile.GridIndices, SnapGridOffset.Center))
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// If the coordinates have a FootstepModifier component
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// i.e. component that emit sound on footsteps emit that sound
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string? soundCollectionName = null;
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foreach (var maybeFootstep in grid.GetSnapGridCell(tile.GridIndices, SnapGridOffset.Center))
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{
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if (maybeCatwalk.Owner.HasComponent<CatwalkComponent>())
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if (maybeFootstep.Owner.TryGetComponent(out FootstepModifierComponent? footstep))
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{
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catwalk = true;
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soundCollectionName = footstep._soundCollectionName;
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break;
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}
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}
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if (catwalk)
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{
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// Catwalk overrides tile sound.s
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soundCollectionName = "footstep_catwalk";
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}
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else
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// if there is no FootstepModifierComponent, determine sound based on tiles
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if (soundCollectionName == null)
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{
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// Walking on a tile.
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var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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