Add a system for modifying entity names without causing conflicts (#27863)

This commit is contained in:
Tayrtahn
2024-06-16 15:38:53 -04:00
committed by GitHub
parent ee2769ed9f
commit 89a9f07c3a
30 changed files with 326 additions and 123 deletions

View File

@@ -62,12 +62,6 @@ public sealed partial class ZombieComponent : Component
[DataField("zombieRoleId", customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))]
public string ZombieRoleId = "Zombie";
/// <summary>
/// The EntityName of the humanoid to restore in case of cloning
/// </summary>
[DataField("beforeZombifiedEntityName"), ViewVariables(VVAccess.ReadOnly)]
public string BeforeZombifiedEntityName = string.Empty;
/// <summary>
/// The CustomBaseLayers of the humanoid to restore in case of cloning
/// </summary>