Add a system for modifying entity names without causing conflicts (#27863)
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@@ -62,12 +62,6 @@ public sealed partial class ZombieComponent : Component
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[DataField("zombieRoleId", customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))]
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public string ZombieRoleId = "Zombie";
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/// <summary>
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/// The EntityName of the humanoid to restore in case of cloning
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/// </summary>
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[DataField("beforeZombifiedEntityName"), ViewVariables(VVAccess.ReadOnly)]
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public string BeforeZombifiedEntityName = string.Empty;
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/// <summary>
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/// The CustomBaseLayers of the humanoid to restore in case of cloning
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/// </summary>
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