Add a system for modifying entity names without causing conflicts (#27863)
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@@ -1,4 +1,5 @@
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using Content.Shared.Movement.Systems;
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using Content.Shared.NameModifier.EntitySystems;
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namespace Content.Shared.Zombies;
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@@ -10,6 +11,7 @@ public abstract class SharedZombieSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<ZombieComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshSpeed);
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SubscribeLocalEvent<ZombieComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
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}
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private void OnRefreshSpeed(EntityUid uid, ZombieComponent component, RefreshMovementSpeedModifiersEvent args)
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@@ -17,4 +19,9 @@ public abstract class SharedZombieSystem : EntitySystem
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var mod = component.ZombieMovementSpeedDebuff;
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args.ModifySpeed(mod, mod);
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}
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private void OnRefreshNameModifiers(Entity<ZombieComponent> entity, ref RefreshNameModifiersEvent args)
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{
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args.AddModifier("zombie-name-prefix");
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}
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}
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