Add a system for modifying entity names without causing conflicts (#27863)
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@@ -29,6 +29,7 @@ using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Content.Shared.NameModifier.Components;
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namespace Content.Server.Fax;
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@@ -464,10 +465,11 @@ public sealed class FaxSystem : EntitySystem
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return;
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TryComp<LabelComponent>(sendEntity, out var labelComponent);
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TryComp<NameModifierComponent>(sendEntity, out var nameMod);
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// TODO: See comment in 'Send()' about not being able to copy whole entities
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var printout = new FaxPrintout(paper.Content,
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labelComponent?.OriginalName ?? metadata.EntityName,
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nameMod?.BaseName ?? metadata.EntityName,
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labelComponent?.CurrentLabel,
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metadata.EntityPrototype?.ID ?? DefaultPaperPrototypeId,
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paper.StampState,
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@@ -510,12 +512,14 @@ public sealed class FaxSystem : EntitySystem
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!TryComp<PaperComponent>(sendEntity, out var paper))
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return;
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TryComp<NameModifierComponent>(sendEntity, out var nameMod);
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TryComp<LabelComponent>(sendEntity, out var labelComponent);
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var payload = new NetworkPayload()
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{
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{ DeviceNetworkConstants.Command, FaxConstants.FaxPrintCommand },
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{ FaxConstants.FaxPaperNameData, labelComponent?.OriginalName ?? metadata.EntityName },
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{ FaxConstants.FaxPaperNameData, nameMod?.BaseName ?? metadata.EntityName },
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{ FaxConstants.FaxPaperLabelData, labelComponent?.CurrentLabel },
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{ FaxConstants.FaxPaperContentData, paper.Content },
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};
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