Change player's facing when they click on something (#598)
This commit is contained in:
@@ -17,6 +17,7 @@ using Robust.Shared.Interfaces.Map;
|
|||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Log;
|
using Robust.Shared.Log;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
using Robust.Shared.Players;
|
using Robust.Shared.Players;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.EntitySystems
|
namespace Content.Server.GameObjects.EntitySystems
|
||||||
@@ -409,6 +410,8 @@ namespace Content.Server.GameObjects.EntitySystems
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
playerTransform.LocalRotation = new Angle(coordinates.ToMapPos(_mapManager) - playerTransform.MapPosition.Position);
|
||||||
|
|
||||||
// TODO: Check if client should be able to see that object to click on it in the first place
|
// TODO: Check if client should be able to see that object to click on it in the first place
|
||||||
|
|
||||||
// Clicked on empty space behavior, try using ranged attack
|
// Clicked on empty space behavior, try using ranged attack
|
||||||
|
|||||||
Reference in New Issue
Block a user