Split PoolManager into separate classes. (#19370)
This commit is contained in:
19
Content.IntegrationTests/Pair/TestMapData.cs
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19
Content.IntegrationTests/Pair/TestMapData.cs
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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namespace Content.IntegrationTests.Pair;
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/// <summary>
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/// Simple data class that stored information about a map being used by a test.
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/// </summary>
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public sealed class TestMapData
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{
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public EntityUid MapUid { get; set; }
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public EntityUid GridUid { get; set; }
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public MapId MapId { get; set; }
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public MapGridComponent MapGrid { get; set; } = default!;
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public EntityCoordinates GridCoords { get; set; }
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public MapCoordinates MapCoords { get; set; }
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public TileRef Tile { get; set; }
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}
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39
Content.IntegrationTests/Pair/TestPair.Helpers.cs
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39
Content.IntegrationTests/Pair/TestPair.Helpers.cs
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@@ -0,0 +1,39 @@
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#nullable enable
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using System.Linq;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Pair;
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// Contains misc helper functions to make writing tests easier.
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public sealed partial class TestPair
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{
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/// <summary>
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/// Creates a map, a grid, and a tile, and gives back references to them.
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/// </summary>
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public async Task<TestMapData> CreateTestMap()
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{
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await Server.WaitIdleAsync();
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var tileDefinitionManager = Server.ResolveDependency<ITileDefinitionManager>();
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var mapData = new TestMapData();
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await Server.WaitPost(() =>
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{
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mapData.MapId = Server.MapMan.CreateMap();
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mapData.MapUid = Server.MapMan.GetMapEntityId(mapData.MapId);
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mapData.MapGrid = Server.MapMan.CreateGrid(mapData.MapId);
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mapData.GridUid = mapData.MapGrid.Owner; // Fixing this requires an engine PR.
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mapData.GridCoords = new EntityCoordinates(mapData.GridUid, 0, 0);
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var plating = tileDefinitionManager["Plating"];
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var platingTile = new Tile(plating.TileId);
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mapData.MapGrid.SetTile(mapData.GridCoords, platingTile);
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mapData.MapCoords = new MapCoordinates(0, 0, mapData.MapId);
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mapData.Tile = mapData.MapGrid.GetAllTiles().First();
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});
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if (Settings.Connected)
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await RunTicksSync(10);
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TestMap = mapData;
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return mapData;
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}
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}
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64
Content.IntegrationTests/Pair/TestPair.Prototypes.cs
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64
Content.IntegrationTests/Pair/TestPair.Prototypes.cs
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@@ -0,0 +1,64 @@
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#nullable enable
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.UnitTesting;
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namespace Content.IntegrationTests.Pair;
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// This partial class contains helper methods to deal with yaml prototypes.
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public sealed partial class TestPair
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{
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private Dictionary<Type, HashSet<string>> _loadedPrototypes = new();
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private HashSet<string> _loadedEntityPrototypes = new();
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public async Task LoadPrototypes(List<string> prototypes)
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{
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await LoadPrototypes(Server, prototypes);
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await LoadPrototypes(Client, prototypes);
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}
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private async Task LoadPrototypes(RobustIntegrationTest.IntegrationInstance instance, List<string> prototypes)
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{
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var changed = new Dictionary<Type, HashSet<string>>();
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foreach (var file in prototypes)
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{
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instance.ProtoMan.LoadString(file, changed: changed);
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}
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await instance.WaitPost(() => instance.ProtoMan.ReloadPrototypes(changed));
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foreach (var (kind, ids) in changed)
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{
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_loadedPrototypes.GetOrNew(kind).UnionWith(ids);
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}
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if (_loadedPrototypes.TryGetValue(typeof(EntityPrototype), out var entIds))
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_loadedEntityPrototypes.UnionWith(entIds);
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}
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public bool IsTestPrototype(EntityPrototype proto)
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{
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return _loadedEntityPrototypes.Contains(proto.ID);
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}
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public bool IsTestEntityPrototype(string id)
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{
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return _loadedEntityPrototypes.Contains(id);
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}
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public bool IsTestPrototype<TPrototype>(string id) where TPrototype : IPrototype
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{
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return IsTestPrototype(typeof(TPrototype), id);
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}
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public bool IsTestPrototype<TPrototype>(TPrototype proto) where TPrototype : IPrototype
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{
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return IsTestPrototype(typeof(TPrototype), proto.ID);
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}
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public bool IsTestPrototype(Type kind, string id)
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{
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return _loadedPrototypes.TryGetValue(kind, out var ids) && ids.Contains(id);
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}
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}
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218
Content.IntegrationTests/Pair/TestPair.Recycle.cs
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218
Content.IntegrationTests/Pair/TestPair.Recycle.cs
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@@ -0,0 +1,218 @@
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#nullable enable
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using System.IO;
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.Mind.Components;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Robust.Client;
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using Robust.Server.Player;
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using Robust.Shared.Exceptions;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Network;
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namespace Content.IntegrationTests.Pair;
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// This partial class contains logic related to recycling & disposing test pairs.
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public sealed partial class TestPair : IAsyncDisposable
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{
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public PairState State { get; private set; } = PairState.Ready;
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private async Task OnDirtyDispose()
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{
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var usageTime = Watch.Elapsed;
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Watch.Restart();
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await _testOut.WriteLineAsync($"{nameof(DisposeAsync)}: Test gave back pair {Id} in {usageTime.TotalMilliseconds} ms");
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Kill();
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var disposeTime = Watch.Elapsed;
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await _testOut.WriteLineAsync($"{nameof(DisposeAsync)}: Disposed pair {Id} in {disposeTime.TotalMilliseconds} ms");
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// Test pairs should only dirty dispose if they are failing. If they are not failing, this probably happened
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// because someone forgot to clean-return the pair.
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Assert.Warn("Test was dirty-disposed.");
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}
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private async Task OnCleanDispose()
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{
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if (TestMap != null)
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{
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await Server.WaitPost(() => Server.EntMan.DeleteEntity(TestMap.MapUid));
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TestMap = null;
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}
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var usageTime = Watch.Elapsed;
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Watch.Restart();
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await _testOut.WriteLineAsync($"{nameof(CleanReturnAsync)}: Test borrowed pair {Id} for {usageTime.TotalMilliseconds} ms");
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// Let any last minute failures the test cause happen.
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await ReallyBeIdle();
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if (!Settings.Destructive)
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{
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if (Client.IsAlive == false)
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{
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throw new Exception($"{nameof(CleanReturnAsync)}: Test killed the client in pair {Id}:", Client.UnhandledException);
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}
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if (Server.IsAlive == false)
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{
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throw new Exception($"{nameof(CleanReturnAsync)}: Test killed the server in pair {Id}:", Server.UnhandledException);
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}
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}
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if (Settings.MustNotBeReused)
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{
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Kill();
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await ReallyBeIdle();
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await _testOut.WriteLineAsync($"{nameof(CleanReturnAsync)}: Clean disposed in {Watch.Elapsed.TotalMilliseconds} ms");
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return;
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}
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var sRuntimeLog = Server.ResolveDependency<IRuntimeLog>();
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if (sRuntimeLog.ExceptionCount > 0)
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throw new Exception($"{nameof(CleanReturnAsync)}: Server logged exceptions");
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var cRuntimeLog = Client.ResolveDependency<IRuntimeLog>();
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if (cRuntimeLog.ExceptionCount > 0)
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throw new Exception($"{nameof(CleanReturnAsync)}: Client logged exceptions");
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var returnTime = Watch.Elapsed;
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await _testOut.WriteLineAsync($"{nameof(CleanReturnAsync)}: PoolManager took {returnTime.TotalMilliseconds} ms to put pair {Id} back into the pool");
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}
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public async ValueTask CleanReturnAsync()
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{
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if (State != PairState.InUse)
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throw new Exception($"{nameof(CleanReturnAsync)}: Unexpected state. Pair: {Id}. State: {State}.");
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await _testOut.WriteLineAsync($"{nameof(CleanReturnAsync)}: Return of pair {Id} started");
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State = PairState.CleanDisposed;
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await OnCleanDispose();
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State = PairState.Ready;
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PoolManager.NoCheckReturn(this);
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ClearContext();
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}
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public async ValueTask DisposeAsync()
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{
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switch (State)
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{
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case PairState.Dead:
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case PairState.Ready:
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break;
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case PairState.InUse:
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await _testOut.WriteLineAsync($"{nameof(DisposeAsync)}: Dirty return of pair {Id} started");
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await OnDirtyDispose();
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PoolManager.NoCheckReturn(this);
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ClearContext();
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break;
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default:
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throw new Exception($"{nameof(DisposeAsync)}: Unexpected state. Pair: {Id}. State: {State}.");
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}
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}
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public async Task CleanPooledPair(PoolSettings settings, TextWriter testOut)
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{
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Settings = default!;
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Watch.Restart();
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await testOut.WriteLineAsync($"Recycling...");
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var gameTicker = Server.System<GameTicker>();
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var cNetMgr = Client.ResolveDependency<IClientNetManager>();
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await RunTicksSync(1);
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// Disconnect the client if they are connected.
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if (cNetMgr.IsConnected)
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{
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await testOut.WriteLineAsync($"Recycling: {Watch.Elapsed.TotalMilliseconds} ms: Disconnecting client.");
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await Client.WaitPost(() => cNetMgr.ClientDisconnect("Test pooling cleanup disconnect"));
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await RunTicksSync(1);
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}
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Assert.That(cNetMgr.IsConnected, Is.False);
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// Move to pre-round lobby. Required to toggle dummy ticker on and off
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if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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await testOut.WriteLineAsync($"Recycling: {Watch.Elapsed.TotalMilliseconds} ms: Restarting server.");
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Assert.That(gameTicker.DummyTicker, Is.False);
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Server.CfgMan.SetCVar(CCVars.GameLobbyEnabled, true);
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await Server.WaitPost(() => gameTicker.RestartRound());
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await RunTicksSync(1);
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}
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//Apply Cvars
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await testOut.WriteLineAsync($"Recycling: {Watch.Elapsed.TotalMilliseconds} ms: Setting CVar ");
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await PoolManager.SetupCVars(Client, settings);
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await PoolManager.SetupCVars(Server, settings);
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await RunTicksSync(1);
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// Restart server.
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await testOut.WriteLineAsync($"Recycling: {Watch.Elapsed.TotalMilliseconds} ms: Restarting server again");
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await Server.WaitPost(() => gameTicker.RestartRound());
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await RunTicksSync(1);
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// Connect client
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if (settings.ShouldBeConnected)
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{
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await testOut.WriteLineAsync($"Recycling: {Watch.Elapsed.TotalMilliseconds} ms: Connecting client");
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Client.SetConnectTarget(Server);
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await Client.WaitPost(() => cNetMgr.ClientConnect(null!, 0, null!));
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}
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await testOut.WriteLineAsync($"Recycling: {Watch.Elapsed.TotalMilliseconds} ms: Idling");
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await ReallyBeIdle();
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await testOut.WriteLineAsync($"Recycling: {Watch.Elapsed.TotalMilliseconds} ms: Done recycling");
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}
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public void ValidateSettings(PoolSettings settings)
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{
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var cfg = Server.CfgMan;
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Assert.That(cfg.GetCVar(CCVars.AdminLogsEnabled), Is.EqualTo(settings.AdminLogsEnabled));
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Assert.That(cfg.GetCVar(CCVars.GameLobbyEnabled), Is.EqualTo(settings.InLobby));
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Assert.That(cfg.GetCVar(CCVars.GameDummyTicker), Is.EqualTo(settings.UseDummyTicker));
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var entMan = Server.ResolveDependency<EntityManager>();
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var ticker = entMan.System<GameTicker>();
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Assert.That(ticker.DummyTicker, Is.EqualTo(settings.UseDummyTicker));
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var expectPreRound = settings.InLobby | settings.DummyTicker;
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var expectedLevel = expectPreRound ? GameRunLevel.PreRoundLobby : GameRunLevel.InRound;
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Assert.That(ticker.RunLevel, Is.EqualTo(expectedLevel));
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var baseClient = Client.ResolveDependency<IBaseClient>();
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var netMan = Client.ResolveDependency<INetManager>();
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Assert.That(netMan.IsConnected, Is.Not.EqualTo(!settings.ShouldBeConnected));
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if (!settings.ShouldBeConnected)
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return;
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Assert.That(baseClient.RunLevel, Is.EqualTo(ClientRunLevel.InGame));
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var cPlayer = Client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
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var sPlayer = Server.ResolveDependency<IPlayerManager>();
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Assert.That(sPlayer.Sessions.Count(), Is.EqualTo(1));
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var session = sPlayer.Sessions.Single();
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Assert.That(cPlayer.LocalPlayer?.Session.UserId, Is.EqualTo(session.UserId));
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if (ticker.DummyTicker)
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return;
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var status = ticker.PlayerGameStatuses[session.UserId];
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var expected = settings.InLobby
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? PlayerGameStatus.NotReadyToPlay
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: PlayerGameStatus.JoinedGame;
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Assert.That(status, Is.EqualTo(expected));
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if (settings.InLobby)
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{
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Assert.Null(session.AttachedEntity);
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return;
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}
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Assert.NotNull(session.AttachedEntity);
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Assert.That(entMan.EntityExists(session.AttachedEntity));
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Assert.That(entMan.HasComponent<MindContainerComponent>(session.AttachedEntity));
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var mindCont = entMan.GetComponent<MindContainerComponent>(session.AttachedEntity!.Value);
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Assert.NotNull(mindCont.Mind);
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Assert.Null(mindCont.Mind?.VisitingEntity);
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Assert.That(mindCont.Mind!.OwnedEntity, Is.EqualTo(session.AttachedEntity!.Value));
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Assert.That(mindCont.Mind.UserId, Is.EqualTo(session.UserId));
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}
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}
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62
Content.IntegrationTests/Pair/TestPair.Timing.cs
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62
Content.IntegrationTests/Pair/TestPair.Timing.cs
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@@ -0,0 +1,62 @@
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#nullable enable
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Pair;
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// This partial class contains methods for running the server/client pairs for some number of ticks
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public sealed partial class TestPair
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{
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/// <summary>
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/// Runs the server-client pair in sync
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/// </summary>
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/// <param name="ticks">How many ticks to run them for</param>
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public async Task RunTicksSync(int ticks)
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{
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for (var i = 0; i < ticks; i++)
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{
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await Server.WaitRunTicks(1);
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await Client.WaitRunTicks(1);
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}
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}
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/// <summary>
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/// Runs the server-client pair in sync, but also ensures they are both idle each tick.
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/// </summary>
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/// <param name="runTicks">How many ticks to run</param>
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public async Task ReallyBeIdle(int runTicks = 25)
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{
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for (var i = 0; i < runTicks; i++)
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{
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await Client.WaitRunTicks(1);
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await Server.WaitRunTicks(1);
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for (var idleCycles = 0; idleCycles < 4; idleCycles++)
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{
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await Client.WaitIdleAsync();
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await Server.WaitIdleAsync();
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}
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}
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}
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/// <summary>
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/// Run the server/clients until the ticks are synchronized.
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/// By default the client will be one tick ahead of the server.
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/// </summary>
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public async Task SyncTicks(int targetDelta = 1)
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{
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var sTick = (int)Server.Timing.CurTick.Value;
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var cTick = (int)Client.Timing.CurTick.Value;
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var delta = cTick - sTick;
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if (delta == targetDelta)
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return;
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if (delta > targetDelta)
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await Server.WaitRunTicks(delta - targetDelta);
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else
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await Client.WaitRunTicks(targetDelta - delta);
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sTick = (int)Server.Timing.CurTick.Value;
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cTick = (int)Client.Timing.CurTick.Value;
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delta = cTick - sTick;
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Assert.That(delta, Is.EqualTo(targetDelta));
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}
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}
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111
Content.IntegrationTests/Pair/TestPair.cs
Normal file
111
Content.IntegrationTests/Pair/TestPair.cs
Normal file
@@ -0,0 +1,111 @@
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#nullable enable
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using System.Collections.Generic;
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using System.IO;
|
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using Content.Server.GameTicking;
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using Robust.Shared.GameObjects;
|
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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using Robust.UnitTesting;
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namespace Content.IntegrationTests.Pair;
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|
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/// <summary>
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/// This object wraps a pooled server+client pair.
|
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/// </summary>
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public sealed partial class TestPair
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{
|
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// TODO remove this.
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[Obsolete("Field access is redundant")]
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public TestPair Pair => this;
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|
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public readonly int Id;
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private bool _initialized;
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private TextWriter _testOut = default!;
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public readonly Stopwatch Watch = new();
|
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public readonly List<string> TestHistory = new();
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public PoolSettings Settings = default!;
|
||||
public TestMapData? TestMap;
|
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public RobustIntegrationTest.ServerIntegrationInstance Server { get; private set; } = default!;
|
||||
public RobustIntegrationTest.ClientIntegrationInstance Client { get; private set; } = default!;
|
||||
|
||||
public PoolTestLogHandler ServerLogHandler { get; private set; } = default!;
|
||||
public PoolTestLogHandler ClientLogHandler { get; private set; } = default!;
|
||||
|
||||
public TestPair(int id)
|
||||
{
|
||||
Id = id;
|
||||
}
|
||||
|
||||
public async Task Initialize(PoolSettings settings, TextWriter testOut, List<string> testPrototypes)
|
||||
{
|
||||
if (_initialized)
|
||||
throw new InvalidOperationException("Already initialized");
|
||||
|
||||
_initialized = true;
|
||||
Settings = settings;
|
||||
(Client, ClientLogHandler) = await PoolManager.GenerateClient(settings, testOut);
|
||||
(Server, ServerLogHandler) = await PoolManager.GenerateServer(settings, testOut);
|
||||
ActivateContext(testOut);
|
||||
|
||||
if (!settings.NoLoadTestPrototypes)
|
||||
await LoadPrototypes(testPrototypes!);
|
||||
|
||||
if (!settings.UseDummyTicker)
|
||||
{
|
||||
var gameTicker = Server.ResolveDependency<IEntityManager>().System<GameTicker>();
|
||||
await Server.WaitPost(() => gameTicker.RestartRound());
|
||||
}
|
||||
|
||||
if (settings.ShouldBeConnected)
|
||||
{
|
||||
Client.SetConnectTarget(Server);
|
||||
await Client.WaitPost(() =>
|
||||
{
|
||||
var netMgr = IoCManager.Resolve<IClientNetManager>();
|
||||
if (!netMgr.IsConnected)
|
||||
{
|
||||
netMgr.ClientConnect(null!, 0, null!);
|
||||
}
|
||||
});
|
||||
await ReallyBeIdle(10);
|
||||
await Client.WaitRunTicks(1);
|
||||
}
|
||||
}
|
||||
|
||||
public void Kill()
|
||||
{
|
||||
State = PairState.Dead;
|
||||
Server.Dispose();
|
||||
Client.Dispose();
|
||||
}
|
||||
|
||||
private void ClearContext()
|
||||
{
|
||||
_testOut = default!;
|
||||
ServerLogHandler.ClearContext();
|
||||
ClientLogHandler.ClearContext();
|
||||
}
|
||||
|
||||
public void ActivateContext(TextWriter testOut)
|
||||
{
|
||||
_testOut = testOut;
|
||||
ServerLogHandler.ActivateContext(testOut);
|
||||
ClientLogHandler.ActivateContext(testOut);
|
||||
}
|
||||
|
||||
public void Use()
|
||||
{
|
||||
if (State != PairState.Ready)
|
||||
throw new InvalidOperationException($"Pair is not ready to use. State: {State}");
|
||||
State = PairState.InUse;
|
||||
}
|
||||
|
||||
public enum PairState : byte
|
||||
{
|
||||
Ready = 0,
|
||||
InUse = 1,
|
||||
CleanDisposed = 2,
|
||||
Dead = 3,
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user