LaunchOnTriggerComponent (#39871)

* LaunchOnTriggerComponent

Launches an object when a trigger on that
object is caused. The launch will be a certain
amount of force. The direction of the force
will be in the direction the object is facing.

* Fire stationary objects in the direction they're facing

* EVIL

* LESS EVIL

* Resolve @ScarKy0 comments
This commit is contained in:
Hannah Giovanna Dawson
2025-10-24 22:18:08 +01:00
committed by GitHub
parent 5dc60b4eb3
commit 891f5a8f6b
3 changed files with 117 additions and 26 deletions

View File

@@ -0,0 +1,14 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Launches the owner of this component when triggered.
/// If TargetUser is true, this launches the entity that was collided with instead (because the "user" is the thing that's caused the collision, i.e. the other object).
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LaunchOnTriggerComponent : BaseXOnTriggerComponent
{
[DataField, AutoNetworkedField]
public float Speed = 10.0f;
}