Make raiselocalevent not broadcast by default (#8998)
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@@ -22,6 +22,6 @@ public sealed class RadiationSystem : EntitySystem
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public void IrradiateEntity(EntityUid uid, float radsPerSecond, float time)
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{
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var msg = new OnIrradiatedEvent(time, radsPerSecond);
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RaiseLocalEvent(uid, msg);
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RaiseLocalEvent(uid, msg, true);
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}
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}
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