Make raiselocalevent not broadcast by default (#8998)

This commit is contained in:
metalgearsloth
2022-06-22 09:53:41 +10:00
committed by GitHub
parent 360a6b8b00
commit 8905996cfc
76 changed files with 165 additions and 165 deletions

View File

@@ -78,7 +78,7 @@ namespace Content.Server.Power.EntitySystems
{
receiver.NetworkLoad.LinkedNetwork = default;
RaiseLocalEvent(receiver.Owner, new PowerChangedEvent(receiver.Powered, receiver.NetworkLoad.ReceivingPower));
RaiseLocalEvent(receiver.Owner, new PowerChangedEvent(receiver.Powered, receiver.NetworkLoad.ReceivingPower), true);
if (TryComp(receiver.Owner, out AppearanceComponent? appearance))
appearance.SetData(PowerDeviceVisuals.Powered, receiver.Powered);