Make raiselocalevent not broadcast by default (#8998)
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@@ -46,7 +46,7 @@ public sealed partial class TriggerSystem
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triggerOnTimedCollide.Colliding[collidingEntity] += frameTime;
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if (collidingTimer > triggerOnTimedCollide.Threshold)
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{
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RaiseLocalEvent(activeTrigger.Owner, new TriggerEvent(activeTrigger.Owner, collidingEntity));
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RaiseLocalEvent(activeTrigger.Owner, new TriggerEvent(activeTrigger.Owner, collidingEntity), true);
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triggerOnTimedCollide.Colliding[collidingEntity] -= triggerOnTimedCollide.Threshold;
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}
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}
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