Make raiselocalevent not broadcast by default (#8998)

This commit is contained in:
metalgearsloth
2022-06-22 09:53:41 +10:00
committed by GitHub
parent 360a6b8b00
commit 8905996cfc
76 changed files with 165 additions and 165 deletions

View File

@@ -46,7 +46,7 @@ public sealed partial class TriggerSystem
triggerOnTimedCollide.Colliding[collidingEntity] += frameTime;
if (collidingTimer > triggerOnTimedCollide.Threshold)
{
RaiseLocalEvent(activeTrigger.Owner, new TriggerEvent(activeTrigger.Owner, collidingEntity));
RaiseLocalEvent(activeTrigger.Owner, new TriggerEvent(activeTrigger.Owner, collidingEntity), true);
triggerOnTimedCollide.Colliding[collidingEntity] -= triggerOnTimedCollide.Threshold;
}
}