Make raiselocalevent not broadcast by default (#8998)
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@@ -33,7 +33,7 @@ public sealed class ItemSystem : SharedItemSystem
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// if the item is in a container, it might be equipped to hands or inventory slots --> update visuals.
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if (_containerSystem.TryGetContainingContainer(uid, out var container))
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RaiseLocalEvent(container.Owner, new VisualsChangedEvent(uid, container.ID));
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RaiseLocalEvent(container.Owner, new VisualsChangedEvent(uid, container.ID), true);
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}
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/// <summary>
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