dragon minor refactor and stuff (#18149)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -27,43 +27,25 @@ public sealed partial class DragonSystem
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return finished;
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}
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protected override void Started(EntityUid uid, DragonRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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var eligible = EntityQuery<StationEventEligibleComponent>().Select(x => x.Owner).ToList();
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if (!eligible.Any())
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return;
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var station = _random.Pick(eligible);
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if (_station.GetLargestGrid(EntityManager.GetComponent<StationDataComponent>(station)) is not { } grid)
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return;
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Spawn("MobDragon", Transform(grid).MapPosition);
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}
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private void OnRiftRoundEnd(RoundEndTextAppendEvent args)
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{
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var dragons = EntityQuery<DragonComponent>(true).ToList();
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if (dragons.Count == 0)
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if (EntityQuery<DragonComponent>().Count() == 0)
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return;
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args.AddLine(Loc.GetString("dragon-round-end-summary"));
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foreach (var dragon in EntityQuery<DragonComponent>(true))
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var query = EntityQueryEnumerator<DragonComponent>();
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while (query.MoveNext(out var uid, out var dragon))
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{
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var met = RiftsMet(dragon);
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if (TryComp<ActorComponent>(dragon.Owner, out var actor))
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if (TryComp<ActorComponent>(uid, out var actor))
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{
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args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", dragon.Owner), ("count", met), ("player", actor.PlayerSession)));
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args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", uid), ("count", met), ("player", actor.PlayerSession)));
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}
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else
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{
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args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", dragon.Owner), ("count", met)));
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args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", uid), ("count", met)));
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}
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}
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}
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@@ -1,33 +1,32 @@
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using System.Numerics;
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using Content.Server.Body.Systems;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using Content.Server.NPC;
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using Content.Server.NPC.Systems;
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using Content.Server.Popups;
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using Content.Server.Station.Systems;
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using Content.Shared.Actions;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.Dragon;
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using Content.Shared.Examine;
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using Content.Shared.Humanoid;
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using Content.Shared.Maps;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Movement.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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using Content.Server.NPC.Systems;
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using Content.Server.Station.Systems;
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using Content.Shared.DoAfter;
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using Content.Shared.Humanoid;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using System.Numerics;
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namespace Content.Server.Dragon
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namespace Content.Server.Dragon;
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public sealed partial class DragonSystem : EntitySystem
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{
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public sealed partial class DragonSystem : GameRuleSystem<DragonRuleComponent>
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
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@@ -39,7 +38,6 @@ namespace Content.Server.Dragon
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[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly NPCSystem _npc = default!;
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/// <summary>
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@@ -300,5 +298,5 @@ namespace Content.Server.Dragon
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Roar(component);
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}
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}
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}
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@@ -0,0 +1,18 @@
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using Content.Server.StationEvents.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.StationEvents.Components;
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/// <summary>
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/// Spawns a single entity at a random tile on a station using TryGetRandomTile.
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/// </summary>
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[RegisterComponent, Access(typeof(RandomSpawnRule))]
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public sealed class RandomSpawnRuleComponent : Component
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{
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/// <summary>
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/// The entity to be spawned.
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/// </summary>
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[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Prototype = string.Empty;
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}
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@@ -1,10 +0,0 @@
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using Content.Server.StationEvents.Events;
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namespace Content.Server.StationEvents.Components;
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[RegisterComponent, Access(typeof(RevenantSpawnRule))]
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public sealed class RevenantSpawnRuleComponent : Component
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{
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[DataField("revenantPrototype")]
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public string RevenantPrototype = "MobRevenant";
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}
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18
Content.Server/StationEvents/Events/RandomSpawnRule.cs
Normal file
18
Content.Server/StationEvents/Events/RandomSpawnRule.cs
Normal file
@@ -0,0 +1,18 @@
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.StationEvents.Components;
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namespace Content.Server.StationEvents.Events;
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public sealed class RandomSpawnRule : StationEventSystem<RandomSpawnRuleComponent>
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{
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protected override void Started(EntityUid uid, RandomSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, comp, gameRule, args);
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if (TryFindRandomTile(out _, out _, out _, out var coords))
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{
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Sawmill.Info($"Spawning {comp.Prototype} at {coords}");
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Spawn(comp.Prototype, coords);
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}
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}
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}
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@@ -1,19 +0,0 @@
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.StationEvents.Components;
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namespace Content.Server.StationEvents.Events;
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public sealed class RevenantSpawnRule : StationEventSystem<RevenantSpawnRuleComponent>
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{
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protected override void Started(EntityUid uid, RevenantSpawnRuleComponent component, GameRuleComponent gameRule,
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GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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if (TryFindRandomTile(out _, out _, out _, out var coords))
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{
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Sawmill.Info($"Spawning revenant at {coords}");
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Spawn(component.RevenantPrototype, coords);
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}
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}
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}
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@@ -93,3 +93,22 @@
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- state: green
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- sprite: Structures/Wallmounts/signs.rsi
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state: radiation
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- type: entity
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parent: MarkerBase
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id: SpawnPointGhostDragon
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noSpawn: true
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name: ghost role spawn point
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suffix: dragon
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components:
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- type: GhostRole
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name: ghost-role-information-space-dragon-name
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description: ghost-role-information-space-dragon-description
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rules: ghost-role-component-default-rules
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- type: GhostRoleMobSpawner
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prototype: MobDragon
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- type: Sprite
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layers:
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- state: green
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- sprite: Mobs/Aliens/Carps/dragon.rsi
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state: alive
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@@ -56,8 +56,8 @@
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- type: BureaucraticErrorRule
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- type: entity
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id: Dragon
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parent: BaseGameRule
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id: Dragon
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noSpawn: true
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components:
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- type: StationEvent
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@@ -65,11 +65,12 @@
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duration: 1
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earliestStart: 45
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minimumPlayers: 20
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- type: DragonRule
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- type: RandomSpawnRule
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prototype: SpawnPointGhostDragon
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- type: entity
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id: RevenantSpawn
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parent: BaseGameRule
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id: RevenantSpawn
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noSpawn: true
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components:
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- type: StationEvent
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@@ -77,7 +78,8 @@
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duration: 1
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earliestStart: 45
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minimumPlayers: 20
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- type: RevenantSpawnRule
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- type: RandomSpawnRule
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prototype: MobRevenant
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- type: entity
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id: FalseAlarm
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