dragon minor refactor and stuff (#18149)
Co-authored-by: deltanedas <@deltanedas:kde.org>
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using Content.Server.StationEvents.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.StationEvents.Components;
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/// <summary>
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/// Spawns a single entity at a random tile on a station using TryGetRandomTile.
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/// </summary>
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[RegisterComponent, Access(typeof(RandomSpawnRule))]
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public sealed class RandomSpawnRuleComponent : Component
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{
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/// <summary>
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/// The entity to be spawned.
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/// </summary>
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[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Prototype = string.Empty;
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}
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