Cargo: pizza & bureaucracy (#5123)
* add paper label component * git mv * rename namespace * add cargo printouts * more crates * directly attach paper * comment typo
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@@ -1,13 +1,20 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Labels.Components;
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using Content.Server.Paper;
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using Content.Server.Power.Components;
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using Content.Shared.Cargo;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Cargo.Components
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{
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@@ -17,14 +24,23 @@ namespace Content.Server.Cargo.Components
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[RegisterComponent]
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public class CargoTelepadComponent : Component
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Name => "CargoTelepad";
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private const float TeleportDuration = 0.5f;
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private const float TeleportDelay = 15f;
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private List<CargoProductPrototype> _teleportQueue = new List<CargoProductPrototype>();
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private List<CargoOrderData> _teleportQueue = new();
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private CargoTelepadState _currentState = CargoTelepadState.Unpowered;
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[DataField("teleportSound")] private SoundSpecifier _teleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg");
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/// <summary>
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/// The paper-type prototype to spawn with the order information.
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/// </summary>
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[DataField("printerOutput", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string PrinterOutput = "Paper";
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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@@ -39,9 +55,12 @@ namespace Content.Server.Cargo.Components
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}
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}
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public void QueueTeleport(CargoProductPrototype product)
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public void QueueTeleport(CargoOrderData order)
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{
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_teleportQueue.Add(product);
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for (var i = 0; i < order.Amount; i++)
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{
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_teleportQueue.Add(order);
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}
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TeleportLoop();
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}
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@@ -79,7 +98,7 @@ namespace Content.Server.Cargo.Components
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if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Teleporting && _teleportQueue.Count > 0)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _teleportSound.GetSound(), Owner, AudioParams.Default.WithVolume(-8f));
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Owner.EntityManager.SpawnEntity(_teleportQueue[0].Product, Owner.Transform.Coordinates);
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SpawnProduct(_teleportQueue[0]);
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_teleportQueue.RemoveAt(0);
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if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
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spriteComponent.LayerSetState(0, "idle");
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@@ -92,6 +111,38 @@ namespace Content.Server.Cargo.Components
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}
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}
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/// <summary>
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/// Spawn the product and a piece of paper. Attempt to attach the paper to the product.
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/// </summary>
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private void SpawnProduct(CargoOrderData data)
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{
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// spawn the order
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if (!_prototypeManager.TryIndex(data.ProductId, out CargoProductPrototype? prototype))
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return;
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var product = Owner.EntityManager.SpawnEntity(prototype.Product, Owner.Transform.Coordinates);
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// spawn a piece of paper.
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var printed = Owner.EntityManager.SpawnEntity(PrinterOutput, Owner.Transform.Coordinates);
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if (!_entityManager.TryGetComponent(printed.Uid, out PaperComponent paper))
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return;
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// fill in the order data
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printed.Name = Loc.GetString("cargo-console-paper-print-name", ("orderNumber", data.OrderNumber));
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paper.SetContent(Loc.GetString(
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"cargo-console-paper-print-text",
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("orderNumber", data.OrderNumber),
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("requester", data.Requester),
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("reason", data.Reason),
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("approver", data.Approver)));
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// attempt to attach the label
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if (_entityManager.TryGetComponent(product.Uid, out PaperLabelComponent label) &&
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_entityManager.TryGetComponent(product.Uid, out SharedItemSlotsComponent slots))
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{
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EntitySystem.Get<SharedItemSlotsSystem>().TryInsertContent(slots, printed, label.LabelSlot);
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}
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}
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private enum CargoTelepadState { Unpowered, Idle, Charging, Teleporting };
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}
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}
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