Add some more prototype serializers (#5934)

This commit is contained in:
metalgearsloth
2021-12-30 00:48:18 +11:00
committed by GitHub
parent 39e42899ca
commit 88bdf0ce61
24 changed files with 78 additions and 39 deletions

View File

@@ -10,7 +10,9 @@ using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Weapon.Ranged.Ammunition.Components
{
@@ -35,8 +37,8 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
public int AmmoLeft => _spawnedAmmo.Count + _unspawnedCount;
[DataField("fillPrototype")]
private string? _fillPrototype = default;
[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
private string? _fillPrototype;
protected override void Initialize()
{