Offbrand medical (#3366)
* Offbrand medical * what if we regrade * zombies are mostly there thats it thats a wrap xd * here's changeling * some bonus gut punches * start working on the guidebook * fix rsi and yaml lints * my agrichem so fits * we stay rejuvenated * my china so laked * debrute * fix suicide * fix the suicide tests * my surgery so requires laying down * the guidebook continues * READ KEB PAGES * keb vascular recoupler * read keb medicine * fix yaml lint * fix the EntityRemoveConstructionGraphStep * fix overlay init * scalpels are not a food tool * return of the programmer art * my line so nieuw * boxes deserve veins too * mrrrp yaml * what if we redid brain damage alerts * bloot pressure * kill mannitol drowsiness * get licensed * my read so me * get feedbacked nerd * fine-tune the heart stoppage conditions * cryostasis adjustments, guidebook adjustments, fix negative strain issues * my surgery so table * fix heart surgery and guidebook * medicine & defibrillator pass * iv bags and stands * prefills * janet gets very sidetracked * mostly finished iv stuff * what if we fixed the guidebook * halve decapoid cryostasis * my medicines so IV * finetune cryostasis * less logspam * metabolism-aware iv stands and cryopods * give people painkillers * yaml lint real * fix blood build * finish rebase * tidy up localization * clean up my yaml beasties... * soft curve after exceeding maximum damage * husks/bonedeaths Grabbag of Offmed fixes & improvements (#3461) * CPR moment * Mob AI fix * Fix brain oxygenation not updating on regeneration * sorry gamers you cannot resist the pull * Troll combat abilities more in softcrit praying rn (#3467) dont have CPR be 50% (#3468) Make offbrand murder easier to contend with (#3473) * e * disrupt people in softcrit when attacking them * ok gamers we're gaming * forgor Hopefully final pass before Offbrand merge (#3475) First pass of Offbrand adjustments (#3477) Swap blood pressure values in health analyzer (#3476) Systolic over diastolic Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com> Offbrand pass 2: Mostly bugfixes (#3480) Fix zeds causing PVS reloads (#3482) Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481) * set up surgery ui * test fail real Pain/braingasps (#3487) Offmed bundle 5 - the evil one (#3489) * Evil cavity surgery * les borgues * nicotine moment * epinephrine RNG * legalese * test fail real * ok jamers cope with c4 Pass 6
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Janet Blackquill
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398c8df343
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects;
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namespace Content.Shared._Offbrand.Surgery;
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public abstract class SharedSurgeryGuideTargetSystem : EntitySystem
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{
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _userInterface = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SurgeryToolComponent, GetVerbsEvent<UtilityVerb>>(OnGetVerbs);
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Subs.BuiEvents<SurgeryGuideTargetComponent>(SurgeryGuideUiKey.Key,
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sub =>
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{
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sub.Event<SurgeryGuideStartSurgeryMessage>(OnStartSurgery);
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sub.Event<SurgeryGuideStartCleanupMessage>(OnStartCleanup);
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});
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}
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private void OnGetVerbs(Entity<SurgeryToolComponent> ent, ref GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !HasComp<SurgeryGuideTargetComponent>(args.Target))
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return;
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var @event = args;
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args.Verbs.Add(new UtilityVerb()
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{
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Act = () =>
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{
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_userInterface.OpenUi(@event.Target, SurgeryGuideUiKey.Key, @event.User);
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},
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Text = Loc.GetString("verb-perform-surgery"),
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});
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}
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protected virtual void OnStartSurgery(Entity<SurgeryGuideTargetComponent> ent, ref SurgeryGuideStartSurgeryMessage args)
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{
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_userInterface.CloseUi(ent.Owner, SurgeryGuideUiKey.Key, args.Actor);
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_popup.PopupPredictedCursor(Loc.GetString("surgery-examine-for-instructions"), args.Actor);
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}
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protected virtual void OnStartCleanup(Entity<SurgeryGuideTargetComponent> ent, ref SurgeryGuideStartCleanupMessage args)
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{
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_userInterface.CloseUi(ent.Owner, SurgeryGuideUiKey.Key, args.Actor);
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_popup.PopupPredictedCursor(Loc.GetString("surgery-examine-for-instructions"), args.Actor);
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}
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}
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