Budget insuls leaves behind frayed insulative fibers instead of insulative fibers (#31886)

* Adds fibers-insulative-frayed to fibers.ftl and relevant fibers-insulative-frayed components to budget insuls

* +1 to the "different types of fibers in the game" info under the forensics guidebook entry (pray this is actually correct and accurate)
This commit is contained in:
ArtisticRoomba
2024-09-09 03:30:24 -07:00
committed by GitHub
parent d5c69b5255
commit 8894e32a10
3 changed files with 5 additions and 1 deletions

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@@ -2,6 +2,7 @@ forensic-fibers = {LOC($material)} fibers
forensic-fibers-colored = {LOC($color)} {LOC($material)} fibers
fibers-insulative = insulative
fibers-insulative-frayed = frayed insulative
fibers-synthetic = synthetic
fibers-leather = leather
fibers-durathread = durathread

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@@ -335,6 +335,9 @@
- 3
- 3.5
- 4
- type: Fiber
fiberMaterial: fibers-insulative-frayed
fiberColor: fibers-yellow
# Conductive Insulated Gloves
- type: entity

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@@ -40,7 +40,7 @@
## Fibers
Whenenever people wearing gloves touch anything on the station, they are bound to leave behind some fibers. This complicates things, but nothing is unsolvable for a real detective.
There are up to [color=red]25[/color] different types of fibers possible. Can that stop you from solving the case?
There are up to [color=red]26[/color] different types of fibers possible. Can that stop you from solving the case?
<Box>
<GuideEntityEmbed Entity="ComputerStationRecords"/>