Budget insuls leaves behind frayed insulative fibers instead of insulative fibers (#31886)
* Adds fibers-insulative-frayed to fibers.ftl and relevant fibers-insulative-frayed components to budget insuls * +1 to the "different types of fibers in the game" info under the forensics guidebook entry (pray this is actually correct and accurate)
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@@ -2,6 +2,7 @@ forensic-fibers = {LOC($material)} fibers
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forensic-fibers-colored = {LOC($color)} {LOC($material)} fibers
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forensic-fibers-colored = {LOC($color)} {LOC($material)} fibers
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fibers-insulative = insulative
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fibers-insulative = insulative
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fibers-insulative-frayed = frayed insulative
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fibers-synthetic = synthetic
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fibers-synthetic = synthetic
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fibers-leather = leather
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fibers-leather = leather
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fibers-durathread = durathread
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fibers-durathread = durathread
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@@ -335,6 +335,9 @@
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- 3
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- 3
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- 3.5
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- 3.5
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- 4
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- 4
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- type: Fiber
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fiberMaterial: fibers-insulative-frayed
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fiberColor: fibers-yellow
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# Conductive Insulated Gloves
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# Conductive Insulated Gloves
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- type: entity
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- type: entity
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@@ -40,7 +40,7 @@
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## Fibers
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## Fibers
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Whenenever people wearing gloves touch anything on the station, they are bound to leave behind some fibers. This complicates things, but nothing is unsolvable for a real detective.
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Whenenever people wearing gloves touch anything on the station, they are bound to leave behind some fibers. This complicates things, but nothing is unsolvable for a real detective.
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There are up to [color=red]25[/color] different types of fibers possible. Can that stop you from solving the case?
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There are up to [color=red]26[/color] different types of fibers possible. Can that stop you from solving the case?
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<Box>
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<Box>
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<GuideEntityEmbed Entity="ComputerStationRecords"/>
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<GuideEntityEmbed Entity="ComputerStationRecords"/>
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