Atmos device performance improvements (#26493)
* Atmos device performance improvements * AtmosDirection perf improvements * Fix errors * Add GasTileOverlayComponent arguments * Make excite no longer invalidate a tile
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@@ -14,6 +14,7 @@ namespace Content.Server.NodeContainer.EntitySystems
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public sealed class NodeContainerSystem : EntitySystem
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{
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[Dependency] private readonly NodeGroupSystem _nodeGroupSystem = default!;
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private EntityQuery<NodeContainerComponent> _query;
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public override void Initialize()
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{
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@@ -26,6 +27,8 @@ namespace Content.Server.NodeContainer.EntitySystems
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SubscribeLocalEvent<NodeContainerComponent, ReAnchorEvent>(OnReAnchor);
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SubscribeLocalEvent<NodeContainerComponent, MoveEvent>(OnMoveEvent);
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SubscribeLocalEvent<NodeContainerComponent, ExaminedEvent>(OnExamine);
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_query = GetEntityQuery<NodeContainerComponent>();
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}
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public bool TryGetNode<T>(NodeContainerComponent component, string? identifier, [NotNullWhen(true)] out T? node) where T : Node
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@@ -46,6 +49,77 @@ namespace Content.Server.NodeContainer.EntitySystems
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return false;
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}
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public bool TryGetNode<T>(Entity<NodeContainerComponent?> ent, string identifier, [NotNullWhen(true)] out T? node) where T : Node
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{
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if (_query.Resolve(ent, ref ent.Comp, false)
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&& ent.Comp.Nodes.TryGetValue(identifier, out var n)
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&& n is T t)
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{
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node = t;
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return true;
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}
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node = null;
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return false;
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}
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public bool TryGetNodes<T1, T2>(
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Entity<NodeContainerComponent?> ent,
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string id1,
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string id2,
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[NotNullWhen(true)] out T1? node1,
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[NotNullWhen(true)] out T2? node2)
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where T1 : Node
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where T2 : Node
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{
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if (_query.Resolve(ent, ref ent.Comp, false)
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&& ent.Comp.Nodes.TryGetValue(id1, out var n1)
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&& n1 is T1 t1
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&& ent.Comp.Nodes.TryGetValue(id2, out var n2)
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&& n2 is T2 t2)
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{
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node1 = t1;
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node2 = t2;
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return true;
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}
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node1 = null;
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node2 = null;
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return false;
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}
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public bool TryGetNodes<T1, T2, T3>(
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Entity<NodeContainerComponent?> ent,
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string id1,
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string id2,
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string id3,
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[NotNullWhen(true)] out T1? node1,
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[NotNullWhen(true)] out T2? node2,
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[NotNullWhen(true)] out T3? node3)
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where T1 : Node
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where T2 : Node
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where T3 : Node
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{
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if (_query.Resolve(ent, ref ent.Comp, false)
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&& ent.Comp.Nodes.TryGetValue(id1, out var n1)
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&& n1 is T1 t1
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&& ent.Comp.Nodes.TryGetValue(id2, out var n2)
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&& n2 is T2 t2
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&& ent.Comp.Nodes.TryGetValue(id3, out var n3)
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&& n2 is T3 t3)
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{
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node1 = t1;
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node2 = t2;
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node3 = t3;
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return true;
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}
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node1 = null;
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node2 = null;
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node3 = null;
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return false;
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}
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private void OnInitEvent(EntityUid uid, NodeContainerComponent component, ComponentInit args)
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{
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foreach (var (key, node) in component.Nodes)
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