Atmos device performance improvements (#26493)
* Atmos device performance improvements * AtmosDirection perf improvements * Fix errors * Add GasTileOverlayComponent arguments * Make excite no longer invalidate a tile
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@@ -271,7 +271,7 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
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var direction = (AtmosDirection) (1 << i);
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if (ignoreTileBlockers || !blockedDirections.IsFlagSet(direction))
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{
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ProcessNewTile(iteration, tile.Offset(direction), direction.GetOpposite());
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ProcessNewTile(iteration, tile.Offset(direction), i.ToOppositeDir());
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}
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}
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@@ -300,7 +300,7 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
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var direction = (AtmosDirection) (1 << i);
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if (blockedDirections.IsFlagSet(direction))
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{
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list.Add((tile.Offset(direction), direction.GetOpposite()));
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list.Add((tile.Offset(direction), i.ToOppositeDir()));
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}
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}
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}
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