Cleanup factions code (#11075)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-15 04:45:02 +10:00
committed by GitHub
parent 356a6b8d2e
commit 8871c445b8
34 changed files with 311 additions and 287 deletions

View File

@@ -84,7 +84,7 @@ namespace Content.Client.Entry
prototypes.RegisterIgnore("htnCompound"); prototypes.RegisterIgnore("htnCompound");
prototypes.RegisterIgnore("htnPrimitive"); prototypes.RegisterIgnore("htnPrimitive");
prototypes.RegisterIgnore("gameMap"); prototypes.RegisterIgnore("gameMap");
prototypes.RegisterIgnore("behaviorSet"); prototypes.RegisterIgnore("faction");
prototypes.RegisterIgnore("lobbyBackground"); prototypes.RegisterIgnore("lobbyBackground");
prototypes.RegisterIgnore("advertisementsPack"); prototypes.RegisterIgnore("advertisementsPack");
prototypes.RegisterIgnore("metabolizerType"); prototypes.RegisterIgnore("metabolizerType");

View File

@@ -45,11 +45,12 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
[Dependency] private readonly IChatManager _chatManager = default!; [Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IMapLoader _mapLoader = default!; [Dependency] private readonly IMapLoader _mapLoader = default!;
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPlayerManager _playerSystem = default!;
[Dependency] private readonly FactionSystem _faction = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawningSystem = default!; [Dependency] private readonly StationSpawningSystem _stationSpawningSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!; [Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly ShuttleSystem _shuttleSystem = default!; [Dependency] private readonly ShuttleSystem _shuttleSystem = default!;
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!; [Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
[Dependency] private readonly IPlayerManager _playerSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!; [Dependency] private readonly SharedAudioSystem _audioSystem = default!;
@@ -667,9 +668,8 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
if(_startingGearPrototypes.TryGetValue(gear, out var gearPrototype)) if(_startingGearPrototypes.TryGetValue(gear, out var gearPrototype))
_stationSpawningSystem.EquipStartingGear(mob, gearPrototype, null); _stationSpawningSystem.EquipStartingGear(mob, gearPrototype, null);
var faction = EnsureComp<AiFactionTagComponent>(mob); _faction.RemoveFaction(mob, "NanoTrasen", false);
faction.Factions |= Faction.Syndicate; _faction.AddFaction(mob, "Syndicate", true);
faction.Factions &= ~Faction.NanoTrasen;
} }
private void SpawnOperatives(int spawnCount, List<IPlayerSession> sessions, bool addSpawnPoints) private void SpawnOperatives(int spawnCount, List<IPlayerSession> sessions, bool addSpawnPoints)

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@@ -1,89 +0,0 @@
using System.Text;
using Content.Server.Administration;
using Content.Server.NPC.Systems;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.NPC.Commands
{
[AdminCommand(AdminFlags.Fun)]
public sealed class FactionCommand : IConsoleCommand
{
public string Command => "factions";
public string Description => Loc.GetString("faction-command-description");
public string Help => Loc.GetString("faction-command-help-text");
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length == 0)
{
var result = new StringBuilder();
foreach (Faction value in Enum.GetValues(typeof(Faction)))
{
if (value == Faction.None)
continue;
result.Append(value + "\n");
}
shell.WriteLine(result.ToString());
return;
}
if (args.Length < 2)
{
shell.WriteLine(Loc.GetString("shell-wrong-arguments-number"));
return;
}
if (!Enum.TryParse(args[0], true, out Faction faction))
{
shell.WriteLine(Loc.GetString("faction-command-invalid-faction-error"));
return;
}
Faction targetFaction;
switch (args[1])
{
case "friendly":
if (args.Length < 3)
{
shell.WriteLine(Loc.GetString("faction-command-no-target-faction-error"));
return;
}
if (!Enum.TryParse(args[2], true, out targetFaction))
{
shell.WriteLine(Loc.GetString("faction-command-invalid-target-faction-error"));
return;
}
EntitySystem.Get<AiFactionTagSystem>().MakeFriendly(faction, targetFaction);
shell.WriteLine(Loc.GetString("shell-command-success"));
break;
case "hostile":
if (args.Length < 3)
{
shell.WriteLine(Loc.GetString("faction-command-no-target-faction-error"));
return;
}
if (!Enum.TryParse(args[2], true, out targetFaction))
{
shell.WriteLine(Loc.GetString("faction-command-invalid-target-faction-error"));
return;
}
EntitySystem.Get<AiFactionTagSystem>().MakeHostile(faction, targetFaction);
shell.WriteLine(Loc.GetString("shell-command-success"));
break;
case "list":
shell.WriteLine(EntitySystem.Get<AiFactionTagSystem>().GetHostileFactions(faction).ToString());
break;
default:
shell.WriteLine(Loc.GetString("faction-command-unknown-faction-argument-error"));
break;
}
}
}
}

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@@ -1,17 +0,0 @@
using Robust.Shared.Prototypes;
namespace Content.Server.NPC.Components
{
[Prototype("aiFaction")]
public sealed class AiFactionPrototype : IPrototype
{
// These are immutable so any dynamic changes aren't saved back over.
// AiFactionSystem will just read these and then store them.
[ViewVariables]
[IdDataField]
public string ID { get; } = default!;
[DataField("hostile")]
public IReadOnlyList<string> Hostile { get; private set; } = new List<string>();
}
}

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@@ -1,11 +0,0 @@
using Content.Server.NPC.Systems;
namespace Content.Server.NPC.Components
{
[RegisterComponent]
public sealed class AiFactionTagComponent : Component
{
[DataField("factions")]
public Faction Factions { get; set; } = Faction.None;
}
}

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@@ -0,0 +1,29 @@
using Content.Server.NPC.Systems;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.NPC.Components
{
[RegisterComponent]
[Access(typeof(FactionSystem))]
public sealed class FactionComponent : Component
{
/// <summary>
/// Factions this entity is a part of.
/// </summary>
[ViewVariables(VVAccess.ReadWrite),
DataField("factions", customTypeSerializer:typeof(PrototypeIdHashSetSerializer<FactionPrototype>))]
public HashSet<string> Factions = new();
/// <summary>
/// Cached friendly factions.
/// </summary>
[ViewVariables]
public readonly HashSet<string> FriendlyFactions = new();
/// <summary>
/// Cached hostile factions.
/// </summary>
[ViewVariables]
public readonly HashSet<string> HostileFactions = new();
}
}

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@@ -0,0 +1,23 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.NPC.Components
{
/// <summary>
/// Contains data about this faction's relations with other factions.
/// </summary>
[Prototype("faction")]
public sealed class FactionPrototype : IPrototype
{
[ViewVariables]
[IdDataField]
public string ID { get; } = default!;
[ViewVariables(VVAccess.ReadWrite), DataField("friendly", customTypeSerializer:typeof(PrototypeIdListSerializer<FactionPrototype>))]
public List<string> Friendly = new();
[ViewVariables(VVAccess.ReadWrite), DataField("hostile", customTypeSerializer:typeof(PrototypeIdListSerializer<FactionPrototype>))]
public List<string> Hostile = new();
}
}

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@@ -0,0 +1,13 @@
namespace Content.Server.NPC;
/// <summary>
/// Cached data for the faction prototype. Can be modified at runtime.
/// </summary>
public sealed class FactionData
{
[ViewVariables]
public HashSet<string> Friendly = new();
[ViewVariables]
public HashSet<string> Hostile = new();
}

View File

@@ -10,7 +10,7 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public abstract class NPCCombatOperator : HTNOperator public abstract class NPCCombatOperator : HTNOperator
{ {
[Dependency] protected readonly IEntityManager EntManager = default!; [Dependency] protected readonly IEntityManager EntManager = default!;
private AiFactionTagSystem _tags = default!; private FactionSystem _tags = default!;
protected InteractionSystem Interaction = default!; protected InteractionSystem Interaction = default!;
[ViewVariables, DataField("key")] public string Key = "CombatTarget"; [ViewVariables, DataField("key")] public string Key = "CombatTarget";
@@ -24,7 +24,7 @@ public abstract class NPCCombatOperator : HTNOperator
public override void Initialize(IEntitySystemManager sysManager) public override void Initialize(IEntitySystemManager sysManager)
{ {
base.Initialize(sysManager); base.Initialize(sysManager);
_tags = sysManager.GetEntitySystem<AiFactionTagSystem>(); _tags = sysManager.GetEntitySystem<FactionSystem>();
Interaction = sysManager.GetEntitySystem<InteractionSystem>(); Interaction = sysManager.GetEntitySystem<InteractionSystem>();
} }

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@@ -1,123 +0,0 @@
using Content.Server.NPC.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.NPC.Systems
{
/// <summary>
/// Outlines faction relationships with each other for AI.
/// </summary>
public sealed class AiFactionTagSystem : EntitySystem
{
/*
* Currently factions are implicitly friendly if they are not hostile.
* This may change where specified friendly factions are listed. (e.g. to get number of friendlies in area).
*/
private readonly Dictionary<Faction, Faction> _hostileFactions = new();
public override void Initialize()
{
base.Initialize();
var protoManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var faction in protoManager.EnumeratePrototypes<AiFactionPrototype>())
{
if (Enum.TryParse(faction.ID, out Faction @enum))
{
var parsedFaction = Faction.None;
foreach (var hostile in faction.Hostile)
{
if (Enum.TryParse(hostile, out Faction parsedHostile))
{
parsedFaction |= parsedHostile;
}
else
{
Logger.Error($"Unable to parse hostile faction {hostile} for {faction.ID}");
}
}
_hostileFactions[@enum] = parsedFaction;
}
else
{
Logger.Error($"Unable to parse AI faction {faction.ID}");
}
}
}
public Faction GetHostileFactions(Faction faction) => _hostileFactions.TryGetValue(faction, out var hostiles) ? hostiles : Faction.None;
public Faction GetFactions(EntityUid entity) =>
EntityManager.TryGetComponent(entity, out AiFactionTagComponent? factionTags)
? factionTags.Factions
: Faction.None;
public IEnumerable<EntityUid> GetNearbyHostiles(EntityUid entity, float range)
{
var ourFaction = GetFactions(entity);
var hostile = GetHostileFactions(ourFaction);
if (ourFaction == Faction.None || hostile == Faction.None)
{
yield break;
}
// TODO: Yes I know this system is shithouse
var xformQuery = GetEntityQuery<TransformComponent>();
var xform = xformQuery.GetComponent(entity);
foreach (var component in EntityManager.EntityQuery<AiFactionTagComponent>(true))
{
if ((component.Factions & hostile) == 0)
continue;
if (!xformQuery.TryGetComponent(component.Owner, out var targetXform))
continue;
if (targetXform.MapID != xform.MapID)
continue;
if (!targetXform.Coordinates.InRange(EntityManager, xform.Coordinates, range))
continue;
yield return component.Owner;
}
}
public void MakeFriendly(Faction source, Faction target)
{
if (!_hostileFactions.TryGetValue(source, out var hostileFactions))
{
return;
}
hostileFactions &= ~target;
_hostileFactions[source] = hostileFactions;
}
public void MakeHostile(Faction source, Faction target)
{
if (!_hostileFactions.TryGetValue(source, out var hostileFactions))
{
_hostileFactions[source] = target;
return;
}
hostileFactions |= target;
_hostileFactions[source] = hostileFactions;
}
}
[Flags]
public enum Faction
{
None = 0,
Dragon = 1 << 0,
NanoTrasen = 1 << 1,
SimpleHostile = 1 << 2,
SimpleNeutral = 1 << 3,
Syndicate = 1 << 4,
Xeno = 1 << 5,
}
}

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@@ -0,0 +1,207 @@
using System.Linq;
using Content.Server.NPC.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.NPC.Systems
{
/// <summary>
/// Outlines faction relationships with each other.
/// </summary>
public sealed class FactionSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
private ISawmill _sawmill = default!;
/// <summary>
/// To avoid prototype mutability we store an intermediary data class that gets used instead.
/// </summary>
private Dictionary<string, FactionData> _factions = new();
public override void Initialize()
{
base.Initialize();
_sawmill = Logger.GetSawmill("faction");
SubscribeLocalEvent<FactionComponent, ComponentStartup>(OnFactionStartup);
_protoManager.PrototypesReloaded += OnProtoReload;
RefreshFactions();
}
public override void Shutdown()
{
base.Shutdown();
_protoManager.PrototypesReloaded -= OnProtoReload;
}
private void OnProtoReload(PrototypesReloadedEventArgs obj)
{
RefreshFactions();
}
private void OnFactionStartup(EntityUid uid, FactionComponent component, ComponentStartup args)
{
RefreshFactions(component);
}
/// <summary>
/// Refreshes the cached factions for this component.
/// </summary>
private void RefreshFactions(FactionComponent component)
{
foreach (var faction in component.Factions)
{
// YAML Linter already yells about this
if (!_factions.TryGetValue(faction, out var factionData))
continue;
component.FriendlyFactions.UnionWith(factionData.Friendly);
component.HostileFactions.UnionWith(factionData.Hostile);
}
}
/// <summary>
/// Adds this entity to the particular faction.
/// </summary>
public void AddFaction(EntityUid uid, string faction, bool dirty = true)
{
if (!_protoManager.HasIndex<FactionPrototype>(faction))
{
_sawmill.Error($"Unable to find faction {faction}");
return;
}
var comp = EnsureComp<FactionComponent>(uid);
if (!comp.Factions.Add(faction))
return;
if (dirty)
{
RefreshFactions(comp);
}
}
/// <summary>
/// Removes this entity from the particular faction.
/// </summary>
public void RemoveFaction(EntityUid uid, string faction, bool dirty = true)
{
if (!_protoManager.HasIndex<FactionPrototype>(faction))
{
_sawmill.Error($"Unable to find faction {faction}");
return;
}
if (!TryComp<FactionComponent>(uid, out var component))
return;
if (!component.Factions.Remove(faction))
return;
if (dirty)
{
RefreshFactions(component);
}
}
public IEnumerable<EntityUid> GetNearbyHostiles(EntityUid entity, float range, FactionComponent? component = null)
{
if (!Resolve(entity, ref component, false))
return Array.Empty<EntityUid>();
return GetNearbyFactions(entity, range, component.HostileFactions);
}
public IEnumerable<EntityUid> GetNearbyFriendlies(EntityUid entity, float range, FactionComponent? component = null)
{
if (!Resolve(entity, ref component, false))
return Array.Empty<EntityUid>();
return GetNearbyFactions(entity, range, component.FriendlyFactions);
}
private IEnumerable<EntityUid> GetNearbyFactions(EntityUid entity, float range, HashSet<string> factions)
{
var xformQuery = GetEntityQuery<TransformComponent>();
if (!xformQuery.TryGetComponent(entity, out var entityXform))
yield break;
foreach (var comp in _lookup.GetComponentsInRange<FactionComponent>(entityXform.MapPosition, range))
{
if (comp.Owner == entity)
continue;
if (!factions.Overlaps(comp.Factions))
continue;
yield return comp.Owner;
}
}
/// <summary>
/// Makes the source faction friendly to the target faction, 1-way.
/// </summary>
public void MakeFriendly(string source, string target)
{
if (!_factions.TryGetValue(source, out var sourceFaction))
{
_sawmill.Error($"Unable to find faction {source}");
return;
}
if (!_factions.ContainsKey(target))
{
_sawmill.Error($"Unable to find faction {target}");
return;
}
sourceFaction.Friendly.Add(target);
sourceFaction.Hostile.Remove(target);
RefreshFactions();
}
private void RefreshFactions()
{
_factions.Clear();
foreach (var faction in _protoManager.EnumeratePrototypes<FactionPrototype>())
{
_factions[faction.ID] = new FactionData()
{
Friendly = faction.Friendly.ToHashSet(),
Hostile = faction.Hostile.ToHashSet(),
};
}
foreach (var comp in EntityQuery<FactionComponent>(true))
{
comp.FriendlyFactions.Clear();
comp.HostileFactions.Clear();
RefreshFactions(comp);
}
}
/// <summary>
/// Makes the source faction hostile to the target faction, 1-way.
/// </summary>
public void MakeHostile(string source, string target)
{
if (!_factions.TryGetValue(source, out var sourceFaction))
{
_sawmill.Error($"Unable to find faction {source}");
return;
}
if (!_factions.ContainsKey(target))
{
_sawmill.Error($"Unable to find faction {target}");
return;
}
sourceFaction.Friendly.Remove(target);
sourceFaction.Hostile.Add(target);
RefreshFactions();
}
}
}

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@@ -1,8 +0,0 @@
faction-command-no-target-faction-error = Need to supply a target faction
faction-command-unknown-faction-argument-error = Unknown faction argument
faction-command-description = Update / list factional relationships for NPCs.
faction-command-help-text = faction <source> <friendly/hostile> target
faction <source> list: hostile factions
faction-command-invalid-faction-error = Invalid faction
faction-command-invalid-target-faction-error = Invalid target faction

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@@ -143,7 +143,7 @@
- type: MobMover - type: MobMover
- type: HTN - type: HTN
rootTask: SimpleHostileCompound rootTask: SimpleHostileCompound
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleHostile - SimpleHostile
- type: Bloodstream - type: Bloodstream
@@ -668,7 +668,7 @@
- type: MobMover - type: MobMover
- type: HTN - type: HTN
rootTask: SimpleHostileCompound rootTask: SimpleHostileCompound
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleHostile - SimpleHostile
@@ -1151,7 +1151,7 @@
- type: MobMover - type: MobMover
- type: HTN - type: HTN
rootTask: SimpleHostileCompound rootTask: SimpleHostileCompound
- type: AiFactionTag - type: Faction
factions: factions:
- Syndicate - Syndicate
- type: Sprite - type: Sprite
@@ -1309,7 +1309,7 @@
id: MobGiantSpiderAngry id: MobGiantSpiderAngry
suffix: Angry suffix: Angry
components: components:
- type: AiFactionTag - type: Faction
factions: factions:
- Xeno - Xeno
- type: InputMover - type: InputMover

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@@ -6,7 +6,7 @@
components: components:
- type: InputMover - type: InputMover
- type: MobMover - type: MobMover
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleHostile - SimpleHostile
- type: Sprite - type: Sprite

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@@ -9,7 +9,7 @@
- type: MobMover - type: MobMover
- type: HTN - type: HTN
rootTask: SimpleHostileCompound rootTask: SimpleHostileCompound
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleHostile - SimpleHostile
- type: Sprite - type: Sprite

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@@ -8,7 +8,7 @@
- type: MobMover - type: MobMover
- type: Loadout - type: Loadout
prototype: PassengerGear prototype: PassengerGear
- type: AiFactionTag - type: Faction
factions: factions:
- NanoTrasen - NanoTrasen
@@ -18,7 +18,7 @@
id: MobSpirate id: MobSpirate
description: Yarr! description: Yarr!
components: components:
- type: AiFactionTag - type: Faction
factions: factions:
- Syndicate - Syndicate
- type: InputMover - type: InputMover

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@@ -9,7 +9,7 @@
- FootstepSound - FootstepSound
- type: InputMover - type: InputMover
- type: MobMover - type: MobMover
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleHostile - SimpleHostile
- type: Hands - type: Hands

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@@ -87,7 +87,7 @@
- type: MobMover - type: MobMover
- type: HTN - type: HTN
rootTask: SimpleHostileCompound rootTask: SimpleHostileCompound
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleHostile - SimpleHostile
- type: InteractionPopup - type: InteractionPopup

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@@ -14,7 +14,7 @@
groups: groups:
Flammable: [Touch] Flammable: [Touch]
Extinguish: [Touch] Extinguish: [Touch]
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleHostile - SimpleHostile
- type: Sprite - type: Sprite
@@ -177,7 +177,7 @@
groups: groups:
Flammable: [Touch] Flammable: [Touch]
Extinguish: [Touch] Extinguish: [Touch]
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleHostile - SimpleHostile
- type: Sprite - type: Sprite

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@@ -39,7 +39,7 @@
netsync: false netsync: false
- type: Recyclable - type: Recyclable
safe: false safe: false
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleNeutral - SimpleNeutral
- type: HealthExaminable - type: HealthExaminable

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@@ -18,7 +18,7 @@
rootTask: IdleCompound rootTask: IdleCompound
- type: Input - type: Input
context: "human" context: "human"
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleNeutral - SimpleNeutral
- type: MovementSpeedModifier - type: MovementSpeedModifier

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@@ -6,7 +6,7 @@
components: components:
- type: InputMover - type: InputMover
- type: MobMover - type: MobMover
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleHostile - SimpleHostile
- type: Sprite - type: Sprite

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@@ -24,7 +24,7 @@
groups: groups:
Flammable: [Touch] Flammable: [Touch]
Extinguish: [Touch] Extinguish: [Touch]
- type: AiFactionTag - type: Faction
factions: factions:
- Xeno - Xeno
- type: Hands - type: Hands
@@ -357,7 +357,7 @@
- type: MobMover - type: MobMover
- type: HTN - type: HTN
rootTask: SimpleHostileCompound rootTask: SimpleHostileCompound
- type: AiFactionTag - type: Faction
factions: factions:
- Xeno - Xeno
- type: MeleeWeapon - type: MeleeWeapon

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@@ -13,7 +13,7 @@
description: Call in 3 carp rifts and take over this quadrant! You have only 5 minutes in between each rift before you will disappear. description: Call in 3 carp rifts and take over this quadrant! You have only 5 minutes in between each rift before you will disappear.
- type: HTN - type: HTN
rootTask: XenoCompound rootTask: XenoCompound
- type: AiFactionTag - type: Faction
factions: factions:
- Dragon - Dragon
- type: Speech - type: Speech

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@@ -24,6 +24,6 @@
- type: CameraRecoil - type: CameraRecoil
- type: Examiner - type: Examiner
- type: CanHostGuardian - type: CanHostGuardian
- type: AiFactionTag - type: Faction
factions: factions:
- NanoTrasen - NanoTrasen

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@@ -50,7 +50,7 @@
Slash: 7 Slash: 7
- type: InputMover - type: InputMover
- type: MobMover - type: MobMover
- type: AiFactionTag - type: Faction
factions: factions:
- SimpleNeutral - SimpleNeutral
- type: InteractionPopup - type: InteractionPopup

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@@ -30,7 +30,7 @@
- type: CameraRecoil - type: CameraRecoil
- type: Examiner - type: Examiner
- type: CanHostGuardian - type: CanHostGuardian
- type: AiFactionTag - type: Faction
factions: factions:
- NanoTrasen - NanoTrasen

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@@ -25,7 +25,7 @@
- type: CameraRecoil - type: CameraRecoil
- type: Examiner - type: Examiner
- type: CanHostGuardian - type: CanHostGuardian
- type: AiFactionTag - type: Faction
factions: factions:
- NanoTrasen - NanoTrasen
- type: Respirator - type: Respirator

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@@ -23,6 +23,6 @@
- type: CameraRecoil - type: CameraRecoil
- type: Examiner - type: Examiner
- type: CanHostGuardian - type: CanHostGuardian
- type: AiFactionTag - type: Faction
factions: factions:
- NanoTrasen - NanoTrasen

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@@ -22,6 +22,6 @@
- type: CameraRecoil - type: CameraRecoil
- type: Examiner - type: Examiner
- type: CanHostGuardian - type: CanHostGuardian
- type: AiFactionTag - type: Faction
factions: factions:
- NanoTrasen - NanoTrasen

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@@ -25,7 +25,7 @@
- type: CameraRecoil - type: CameraRecoil
- type: Examiner - type: Examiner
- type: CanHostGuardian - type: CanHostGuardian
- type: AiFactionTag - type: Faction
factions: factions:
- NanoTrasen - NanoTrasen
- type: Respirator - type: Respirator

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@@ -72,6 +72,6 @@
blackboard: blackboard:
SoundTargetInLOS: !type:SoundPathSpecifier SoundTargetInLOS: !type:SoundPathSpecifier
path: /Audio/Effects/double_beep.ogg path: /Audio/Effects/double_beep.ogg
- type: AiFactionTag - type: Faction
factions: factions:
- Syndicate - Syndicate

View File

@@ -1,34 +1,34 @@
- type: aiFaction - type: faction
id: Dragon id: Dragon
hostile: hostile:
- NanoTrasen - NanoTrasen
- Syndicate - Syndicate
- Xeno - Xeno
- type: aiFaction - type: faction
id: NanoTrasen id: NanoTrasen
hostile: hostile:
- SimpleHostile - SimpleHostile
- Syndicate - Syndicate
- Xeno - Xeno
- type: aiFaction - type: faction
id: SimpleHostile id: SimpleHostile
hostile: hostile:
- NanoTrasen - NanoTrasen
- Syndicate - Syndicate
- type: aiFaction - type: faction
id: SimpleNeutral id: SimpleNeutral
- type: aiFaction - type: faction
id: Syndicate id: Syndicate
hostile: hostile:
- NanoTrasen - NanoTrasen
- SimpleHostile - SimpleHostile
- Xeno - Xeno
- type: aiFaction - type: faction
id: Xeno id: Xeno
hostile: hostile:
- NanoTrasen - NanoTrasen