Make guidebook start with some entries collapsed (#16181)
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@@ -9,7 +9,7 @@
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<SplitContainer Orientation="Horizontal" HorizontalExpand="True" Name="Split">
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<!-- Guide select -->
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<BoxContainer Orientation="Horizontal" Name="TreeBox">
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<fancyTree:FancyTree Name="Tree" VerticalExpand="True" HorizontalExpand="True"/>
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<fancyTree:FancyTree Name="Tree" VerticalExpand="True" HorizontalExpand="True" Access="Public"/>
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<cc:VSeparator StyleClasses="LowDivider" Margin="0 -2"/>
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</BoxContainer>
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<ScrollContainer Name="Scroll" HScrollEnabled="False" HorizontalExpand="True" VerticalExpand="True">
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@@ -176,20 +176,30 @@ public sealed partial class FancyTree : Control
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OnSelectedItemChanged?.Invoke(newSelection);
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}
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public void SetAllExpanded(bool value)
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/// <summary>
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/// Recursively expands or collapse all entries, optionally up to some depth.
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/// </summary>
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/// <param name="value">Whether to expand or collapse the entries</param>
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/// <param name="depth">The recursion depth. If negative, implies no limit. Zero will expand only the top-level entries.</param>
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public void SetAllExpanded(bool value, int depth = -1)
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{
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foreach (var item in Body.Children)
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{
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RecursiveSetExpanded((TreeItem) item, value);
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RecursiveSetExpanded((TreeItem) item, value, depth);
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}
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}
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public void RecursiveSetExpanded(TreeItem item, bool value)
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public void RecursiveSetExpanded(TreeItem item, bool value, int depth)
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{
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item.SetExpanded(value);
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if (depth == 0)
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return;
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depth--;
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foreach (var child in item.Body.Children)
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{
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RecursiveSetExpanded((TreeItem) child, value);
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RecursiveSetExpanded((TreeItem) child, value, depth);
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}
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}
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@@ -116,7 +116,7 @@ public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyS
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}
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/// <summary>
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/// Opens the guidebook.
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/// Opens or closes the guidebook.
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/// </summary>
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/// <param name="guides">What guides should be shown. If not specified, this will instead list all the entries</param>
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/// <param name="rootEntries">A list of guides that should form the base of the table of contents. If not specified,
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@@ -162,6 +162,11 @@ public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyS
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}
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_guideWindow.UpdateGuides(guides, rootEntries, forceRoot, selected);
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// Expand up to depth-2.
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_guideWindow.Tree.SetAllExpanded(false);
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_guideWindow.Tree.SetAllExpanded(true, 1);
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_guideWindow.OpenCenteredRight();
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}
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