Gives all nuclear bombs unique codes (#11665)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
@@ -1,24 +1,90 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Communications;
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using Content.Server.Paper;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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namespace Content.Server.Nuke
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{
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public sealed class NukeCodePaperSystem : EntitySystem
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{
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[Dependency] private readonly NukeCodeSystem _codes = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly StationSystem _station = default!;
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private const string NukePaperPrototype = "NukeCodePaper";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NukeCodePaperComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<NukeCodePaperComponent, MapInitEvent>(OnMapInit,
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after: new []{ typeof(NukeLabelSystem) });
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}
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private void OnMapInit(EntityUid uid, NukeCodePaperComponent component, MapInitEvent args)
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{
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PaperComponent? paper = null;
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if (!Resolve(uid, ref paper))
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return;
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SetupPaper(uid);
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}
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paper.Content += _codes.Code;
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private void SetupPaper(EntityUid uid, EntityUid? station = null, PaperComponent? paper = null)
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{
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if (!Resolve(uid, ref paper))
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{
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return;
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}
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var owningStation = station ?? _station.GetOwningStation(uid);
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var transform = Transform(uid);
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// Find the first nuke that matches the paper's location.
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foreach (var nuke in EntityQuery<NukeComponent>())
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{
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if (owningStation == null && nuke.OriginMapGrid != (transform.MapID, transform.GridUid)
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|| nuke.OriginStation != owningStation)
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{
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continue;
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}
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paper.Content += $"{MetaData(nuke.Owner).EntityName} - {nuke.Code}";
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break;
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}
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}
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/// <summary>
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/// Send a nuclear code to all communication consoles
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/// </summary>
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/// <returns>True if at least one console received codes</returns>
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public bool SendNukeCodes(EntityUid station)
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{
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if (!HasComp<StationDataComponent>(station))
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{
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return false;
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}
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// todo: this should probably be handled by fax system
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var wasSent = false;
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var consoles = EntityQuery<CommunicationsConsoleComponent, TransformComponent>();
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foreach (var (console, transform) in consoles)
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{
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var owningStation = _station.GetOwningStation(console.Owner);
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if (owningStation == null || owningStation != station)
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{
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continue;
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}
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var consolePos = transform.MapPosition;
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var uid = Spawn(NukePaperPrototype, consolePos);
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SetupPaper(uid, station);
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wasSent = true;
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}
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if (wasSent)
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{
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var msg = Loc.GetString("nuke-component-announcement-send-codes");
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_chatSystem.DispatchStationAnnouncement(station, msg, colorOverride: Color.Red);
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}
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return wasSent;
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}
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}
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}
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