Refactor Game Modes (#5819)
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@@ -1,5 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameTicking.Rules;
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using Robust.Shared.ViewVariables;
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@@ -7,66 +7,68 @@ namespace Content.Server.GameTicking
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{
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public partial class GameTicker
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{
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[ViewVariables] private readonly List<GameRule> _gameRules = new();
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public IEnumerable<GameRule> ActiveGameRules => _gameRules;
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// No duplicates.
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[ViewVariables] private readonly HashSet<GameRulePrototype> _gameRules = new();
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public IEnumerable<GameRulePrototype> ActiveGameRules => _gameRules;
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public T AddGameRule<T>() where T : GameRule, new()
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public bool AddGameRule(GameRulePrototype rule)
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{
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var instance = _dynamicTypeFactory.CreateInstance<T>();
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_gameRules.Add(instance);
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instance.Added();
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RaiseLocalEvent(new GameRuleAddedEvent(instance));
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return instance;
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}
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public bool HasGameRule(string? name)
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{
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if (name == null)
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if (!_gameRules.Add(rule))
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return false;
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foreach (var rule in _gameRules)
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{
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if (rule.GetType().Name == name)
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{
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return true;
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}
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}
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return false;
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RaiseLocalEvent(new GameRuleAddedEvent(rule));
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return true;
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}
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public bool HasGameRule(Type? type)
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public bool RemoveGameRule(GameRulePrototype rule)
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{
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if (type == null || !typeof(GameRule).IsAssignableFrom(type))
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if (!_gameRules.Remove(rule))
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return false;
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foreach (var rule in _gameRules)
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RaiseLocalEvent(new GameRuleRemovedEvent(rule));
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return true;
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}
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public bool HasGameRule(GameRulePrototype rule)
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{
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return _gameRules.Contains(rule);
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}
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public bool HasGameRule(string rule)
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{
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foreach (var ruleProto in _gameRules)
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{
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if (rule.GetType().IsAssignableFrom(type))
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if (ruleProto.ID.Equals(rule))
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return true;
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}
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return false;
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}
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public void RemoveGameRule(GameRule rule)
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public void ClearGameRules()
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{
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if (_gameRules.Contains(rule)) return;
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rule.Removed();
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_gameRules.Remove(rule);
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foreach (var rule in _gameRules.ToArray())
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{
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RemoveGameRule(rule);
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}
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}
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}
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public class GameRuleAddedEvent
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{
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public GameRule Rule { get; }
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public GameRulePrototype Rule { get; }
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public GameRuleAddedEvent(GameRule rule)
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public GameRuleAddedEvent(GameRulePrototype rule)
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{
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Rule = rule;
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}
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}
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public class GameRuleRemovedEvent
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{
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public GameRulePrototype Rule { get; }
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public GameRuleRemovedEvent(GameRulePrototype rule)
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{
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Rule = rule;
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}
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