Move FingerprintComponent and FingerprintMaskComponent to shared (#35451)
* init * review * whoopsie
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using Robust.Shared.GameStates;
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namespace Content.Shared.Forensics.Components;
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/// <summary>
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/// This component stops the entity from leaving fingerprints,
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/// usually so fibres can be left instead.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class FingerprintMaskComponent : Component;
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