@@ -68,7 +68,22 @@ public sealed class GameMapManager : IGameMapManager
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||||
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public IEnumerable<GameMapPrototype> AllVotableMaps()
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||||
{
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||||
return _prototypeManager.EnumeratePrototypes<GameMapPrototype>().Where(x => x.Votable);
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||||
if (_prototypeManager.TryIndex<GameMapPoolPrototype>(_configurationManager.GetCVar(CCVars.GameMapPool), out var pool))
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{
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||||
foreach (var map in pool.Maps)
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||||
{
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||||
if (!_prototypeManager.TryIndex<GameMapPrototype>(map, out var mapProto))
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||||
{
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||||
Logger.Error("Couldn't index map " + map + " in pool " + pool.ID);
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||||
continue;
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||||
}
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||||
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yield return mapProto;
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||||
}
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||||
} else
|
||||
{
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||||
throw new Exception("Could not index map pool prototype " + _configurationManager.GetCVar(CCVars.GameMapPool) + "!");
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||||
}
|
||||
}
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||||
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||||
public IEnumerable<GameMapPrototype> AllMaps()
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||||
@@ -170,7 +185,6 @@ public sealed class GameMapManager : IGameMapManager
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||||
{
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||||
Logger.InfoS("mapsel", string.Join(", ", _previousMaps));
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||||
var eligible = CurrentlyEligibleMaps()
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||||
.Where(x => x.Votable)
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.Select(x => (proto: x, weight: GetMapQueuePriority(x.ID)))
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||||
.OrderByDescending(x => x.weight).ToArray();
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Logger.InfoS("mapsel", string.Join(", ", eligible.Select(x => (x.proto.ID, x.weight))));
|
||||
|
||||
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