Reorganize commands into the Commands folder (#2679)
* Reorganize commands into the Commands folder * RIDER
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71
Content.Server/Commands/Interactable/TilePryCommand.cs
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71
Content.Server/Commands/Interactable/TilePryCommand.cs
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#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Shared.Administration;
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using Content.Shared.Maps;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Commands.Interactable
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{
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/// <summary>
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/// <see cref="TilePryingComponent.TryPryTile"/>
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/// </summary>
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[AdminCommand(AdminFlags.Debug)]
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class TilePryCommand : IClientCommand
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{
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public string Command => "tilepry";
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public string Description => "Pries up all tiles in a radius around the user.";
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public string Help => $"Usage: {Command} <radius>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player?.AttachedEntity == null)
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{
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return;
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}
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if (args.Length != 1)
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{
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shell.SendText(player, Help);
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return;
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}
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if (!int.TryParse(args[0], out var radius))
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{
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shell.SendText(player, $"{args[0]} isn't a valid integer.");
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return;
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}
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if (radius < 0)
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{
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shell.SendText(player, "Radius must be positive.");
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return;
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}
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var mapManager = IoCManager.Resolve<IMapManager>();
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var playerGrid = player.AttachedEntity.Transform.GridID;
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var mapGrid = mapManager.GetGrid(playerGrid);
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var playerPosition = player.AttachedEntity.Transform.Coordinates;
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var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
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for (var i = -radius; i <= radius; i++)
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{
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for (var j = -radius; j <= radius; j++)
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{
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var tile = mapGrid.GetTileRef(playerPosition.Offset((i, j)));
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var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
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var tileDef = (ContentTileDefinition) tileDefinitionManager[tile.Tile.TypeId];
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if (!tileDef.CanCrowbar) continue;
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var underplating = tileDefinitionManager["underplating"];
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mapGrid.SetTile(coordinates, new Tile(underplating.TileId));
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}
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}
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}
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}
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}
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