Reorganize commands into the Commands folder (#2679)
* Reorganize commands into the Commands folder * RIDER
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57
Content.Server/Commands/Interactable/AnchorCommand.cs
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57
Content.Server/Commands/Interactable/AnchorCommand.cs
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@@ -0,0 +1,57 @@
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#nullable enable
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Interactable
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{
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[AdminCommand(AdminFlags.Debug)]
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class AnchorCommand : IClientCommand
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{
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public string Command => "anchor";
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public string Description => "Anchors all entities in a radius around the user";
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public string Help => $"Usage: {Command} <radius>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player?.AttachedEntity == null)
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{
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return;
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}
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if (args.Length != 1)
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{
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shell.SendText(player, Help);
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return;
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}
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if (!int.TryParse(args[0], out var radius))
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{
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shell.SendText(player, $"{args[0]} isn't a valid integer.");
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return;
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}
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if (radius < 0)
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{
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shell.SendText(player, "Radius must be positive.");
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return;
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}
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var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
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var entities = serverEntityManager.GetEntitiesInRange(player.AttachedEntity, radius).ToList();
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foreach (var entity in entities)
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{
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if (entity.TryGetComponent(out AnchorableComponent? anchorable))
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{
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_ = anchorable.TryAnchor(player.AttachedEntity, force: true);
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}
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}
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}
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}
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}
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