Reorganize commands into the Commands folder (#2679)
* Reorganize commands into the Commands folder * RIDER
This commit is contained in:
58
Content.Server/Commands/GameTicking/JoinGameCommand.cs
Normal file
58
Content.Server/Commands/GameTicking/JoinGameCommand.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Server.Interfaces.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Commands.GameTicking
|
||||
{
|
||||
[AnyCommand]
|
||||
class JoinGameCommand : IClientCommand
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public string Command => "joingame";
|
||||
public string Description => "";
|
||||
public string Help => "";
|
||||
|
||||
public JoinGameCommand()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
}
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
{
|
||||
var output = string.Join(".", args);
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
|
||||
{
|
||||
shell.SendText(player, "Round has not started.");
|
||||
return;
|
||||
}
|
||||
else if(ticker.RunLevel == GameRunLevel.InRound)
|
||||
{
|
||||
string ID = args[0];
|
||||
var positions = ticker.GetAvailablePositions();
|
||||
|
||||
if(positions.GetValueOrDefault(ID, 0) == 0) //n < 0 is treated as infinite
|
||||
{
|
||||
var jobPrototype = _prototypeManager.Index<JobPrototype>(ID);
|
||||
shell.SendText(player, $"{jobPrototype.Name} has no available slots.");
|
||||
return;
|
||||
}
|
||||
ticker.MakeJoinGame(player, args[0].ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
ticker.MakeJoinGame(player, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user