Reorganize commands into the Commands folder (#2679)
* Reorganize commands into the Commands folder * RIDER
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64
Content.Server/Commands/Chat/SayCommand.cs
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64
Content.Server/Commands/Chat/SayCommand.cs
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#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Players;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Chat
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{
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[AnyCommand]
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internal class SayCommand : IClientCommand
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{
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public string Command => "say";
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public string Description => "Send chat messages to the local channel or a specified radio channel.";
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public string Help => "say <text>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player == null)
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{
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shell.SendText(player, "This command cannot be run from the server.");
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return;
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}
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if (player.Status != SessionStatus.InGame || !player.AttachedEntityUid.HasValue)
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return;
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if (args.Length < 1)
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return;
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var message = string.Join(" ", args).Trim();
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if (string.IsNullOrEmpty(message))
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return;
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var chat = IoCManager.Resolve<IChatManager>();
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var playerEntity = player.AttachedEntity;
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if (playerEntity == null)
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{
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shell.SendText(player, "You don't have an entity!");
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return;
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}
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if (playerEntity.HasComponent<GhostComponent>())
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chat.SendDeadChat(player, message);
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else
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{
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var mindComponent = player.ContentData()?.Mind;
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if (mindComponent == null)
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{
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shell.SendText(player, "You don't have a mind!");
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return;
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}
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chat.EntitySay(mindComponent.OwnedEntity, message);
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}
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}
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}
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}
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