Reorganize commands into the Commands folder (#2679)
* Reorganize commands into the Commands folder * RIDER
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81
Content.Server/Commands/Atmos/SetTemperatureCommand.cs
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81
Content.Server/Commands/Atmos/SetTemperatureCommand.cs
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#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Shared.Administration;
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using Content.Shared.Atmos;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.Commands.Atmos
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{
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[AdminCommand(AdminFlags.Debug)]
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public class SetTemperatureCommand : IClientCommand
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{
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public string Command => "settemp";
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public string Description => "Sets a tile's temperature (in kelvin).";
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public string Help => "Usage: settemp <X> <Y> <GridId> <Temperature>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (args.Length < 4) return;
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if(!int.TryParse(args[0], out var x)
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|| !int.TryParse(args[1], out var y)
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|| !int.TryParse(args[2], out var id)
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|| !float.TryParse(args[3], out var temperature)) return;
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var gridId = new GridId(id);
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var mapMan = IoCManager.Resolve<IMapManager>();
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if (temperature < Atmospherics.TCMB)
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{
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shell.SendText(player, "Invalid temperature.");
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return;
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}
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if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out var gridComp))
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{
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shell.SendText(player, "Invalid grid ID.");
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return;
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}
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (!entMan.TryGetEntity(gridComp.GridEntityId, out var grid))
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{
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shell.SendText(player, "Failed to get grid entity.");
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return;
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}
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if (!grid.HasComponent<GridAtmosphereComponent>())
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{
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shell.SendText(player, "Grid doesn't have an atmosphere.");
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return;
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}
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var gam = grid.GetComponent<GridAtmosphereComponent>();
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var indices = new Vector2i(x, y);
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var tile = gam.GetTile(indices);
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if (tile == null)
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{
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shell.SendText(player, "Invalid coordinates.");
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return;
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}
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if (tile.Air == null)
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{
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shell.SendText(player, "Can't change that tile's temperature.");
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return;
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}
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tile.Air.Temperature = temperature;
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gam.Invalidate(indices);
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}
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}
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}
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