Reorganize commands into the Commands folder (#2679)
* Reorganize commands into the Commands folder * RIDER
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55
Content.Server/Commands/Alerts/ClearAlert.cs
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55
Content.Server/Commands/Alerts/ClearAlert.cs
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#nullable enable
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using System;
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Administration;
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using Content.Shared.Alert;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Alerts
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{
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[AdminCommand(AdminFlags.Debug)]
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public sealed class ClearAlert : IClientCommand
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{
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public string Command => "clearalert";
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public string Description => "Clears an alert for a player, defaulting to current player";
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public string Help => "clearalert <alertType> <name or userID, omit for current player>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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var attachedEntity = player?.AttachedEntity;
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if (attachedEntity == null)
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{
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shell.SendText(player, "You don't have an entity.");
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return;
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}
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if (args.Length > 1)
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{
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var target = args[1];
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if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
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}
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if (!CommandUtils.ValidateAttachedEntity(shell, player, attachedEntity)) return;
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if (!attachedEntity.TryGetComponent(out ServerAlertsComponent? alertsComponent))
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{
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shell.SendText(player, "user has no alerts component");
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return;
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}
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var alertType = args[0];
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var alertMgr = IoCManager.Resolve<AlertManager>();
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if (!alertMgr.TryGet(Enum.Parse<AlertType>(alertType), out var alert))
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{
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shell.SendText(player, "unrecognized alertType " + alertType);
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return;
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}
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alertsComponent.ClearAlert(alert.AlertType);
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}
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}
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}
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