Reorganize commands into the Commands folder (#2679)

* Reorganize commands into the Commands folder

* RIDER
This commit is contained in:
DrSmugleaf
2020-12-03 03:40:47 +01:00
committed by GitHub
parent 7905d93564
commit 87f9a6e167
69 changed files with 2817 additions and 2293 deletions

View File

@@ -0,0 +1,97 @@
using System;
using System.Text;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.AI;
using Content.Server.GameObjects.EntitySystems.AI;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Localization;
namespace Content.Server.Commands.AI
{
[AdminCommand(AdminFlags.Fun)]
public sealed class FactionCommand : IClientCommand
{
public string Command => "factions";
public string Description => "Update / list factional relationships for NPCs.";
public string Help => "faction <source> <friendly/hostile> target\n" +
"faction <source> list: hostile factions";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length == 0)
{
var result = new StringBuilder();
foreach (Faction value in Enum.GetValues(typeof(Faction)))
{
if (value == Faction.None)
continue;
result.Append(value + "\n");
}
shell.SendText(player, result.ToString());
return;
}
if (args.Length < 2)
{
shell.SendText(player, Loc.GetString("Need more args"));
return;
}
if (!Enum.TryParse(args[0], true, out Faction faction))
{
shell.SendText(player, Loc.GetString("Invalid faction"));
return;
}
Faction targetFaction;
switch (args[1])
{
case "friendly":
if (args.Length < 3)
{
shell.SendText(player, Loc.GetString("Need to supply a target faction"));
return;
}
if (!Enum.TryParse(args[2], true, out targetFaction))
{
shell.SendText(player, Loc.GetString("Invalid target faction"));
return;
}
EntitySystem.Get<AiFactionTagSystem>().MakeFriendly(faction, targetFaction);
shell.SendText(player, Loc.GetString("Command successful"));
break;
case "hostile":
if (args.Length < 3)
{
shell.SendText(player, Loc.GetString("Need to supply a target faction"));
return;
}
if (!Enum.TryParse(args[2], true, out targetFaction))
{
shell.SendText(player, Loc.GetString("Invalid target faction"));
return;
}
EntitySystem.Get<AiFactionTagSystem>().MakeHostile(faction, targetFaction);
shell.SendText(player, Loc.GetString("Command successful"));
break;
case "list":
shell.SendText(player, EntitySystem.Get<AiFactionTagSystem>().GetHostileFactions(faction).ToString());
break;
default:
shell.SendText(player, Loc.GetString("Unknown faction arg"));
break;
}
return;
}
}
}