Refactored integration tests to not use content entity prototypes (#2571)
* Refactored integration tests to not use content prototypes * oops * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -115,7 +115,7 @@ namespace Content.Server.GameObjects.Components.ActionBlocking
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_container.Insert(handcuff);
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CanStillInteract = _hands.Hands.Count() > CuffedHandCount;
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OnCuffedStateChanged.Invoke();
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OnCuffedStateChanged?.Invoke();
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UpdateAlert();
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UpdateHeldItems();
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Dirty();
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