Refactored integration tests to not use content entity prototypes (#2571)

* Refactored integration tests to not use content prototypes

* oops

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DamianX
2020-11-18 15:30:36 +01:00
committed by GitHub
parent 501156f84c
commit 87e74c4494
17 changed files with 425 additions and 70 deletions

View File

@@ -115,7 +115,7 @@ namespace Content.Server.GameObjects.Components.ActionBlocking
_container.Insert(handcuff);
CanStillInteract = _hands.Hands.Count() > CuffedHandCount;
OnCuffedStateChanged.Invoke();
OnCuffedStateChanged?.Invoke();
UpdateAlert();
UpdateHeldItems();
Dirty();