Refactored integration tests to not use content entity prototypes (#2571)
* Refactored integration tests to not use content prototypes * oops * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -1,4 +1,5 @@
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using System.Threading.Tasks;
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using System.IO;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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@@ -8,6 +9,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.IntegrationTests.Tests
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@@ -16,10 +18,19 @@ namespace Content.IntegrationTests.Tests
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[TestOf(typeof(InventoryHelpers))]
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public class InventoryHelpersTest : ContentIntegrationTest
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{
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private const string PROTOTYPES = @"
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- type: entity
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name: InventoryStunnableDummy
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id: InventoryStunnableDummy
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components:
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- type: Inventory
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- type: Stunnable
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";
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[Test]
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public async Task SpawnItemInSlotTest()
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{
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var server = StartServerDummyTicker();
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var options = new ServerIntegrationOptions {ExtraPrototypes = PROTOTYPES};
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var server = StartServerDummyTicker(options);
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IEntity human = null;
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InventoryComponent inventory = null;
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@@ -34,7 +45,7 @@ namespace Content.IntegrationTests.Tests
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var entityMan = IoCManager.Resolve<IEntityManager>();
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human = entityMan.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
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human = entityMan.SpawnEntity("InventoryStunnableDummy", MapCoordinates.Nullspace);
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inventory = human.GetComponent<InventoryComponent>();
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stun = human.GetComponent<StunnableComponent>();
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