Refactored integration tests to not use content entity prototypes (#2571)

* Refactored integration tests to not use content prototypes

* oops

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DamianX
2020-11-18 15:30:36 +01:00
committed by GitHub
parent 501156f84c
commit 87e74c4494
17 changed files with 425 additions and 70 deletions

View File

@@ -17,10 +17,23 @@ namespace Content.IntegrationTests.Tests.Body
[TestOf(typeof(BodyComponent))]
public class LegTest : ContentIntegrationTest
{
private const string PROTOTYPES = @"
- type: entity
name: HumanBodyAndAppearanceDummy
id: HumanBodyAndAppearanceDummy
components:
- type: Appearance
- type: Body
template: HumanoidTemplate
preset: HumanPreset
centerSlot: torso
";
[Test]
public async Task RemoveLegsFallTest()
{
var server = StartServerDummyTicker();
var options = new ServerContentIntegrationOption{ExtraPrototypes = PROTOTYPES};
var server = StartServerDummyTicker(options);
AppearanceComponent appearance = null;
@@ -32,7 +45,7 @@ namespace Content.IntegrationTests.Tests.Body
mapManager.CreateNewMapEntity(mapId);
var entityManager = IoCManager.Resolve<IEntityManager>();
var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
var human = entityManager.SpawnEntity("HumanBodyAndAppearanceDummy", MapCoordinates.Nullspace);
Assert.That(human.TryGetComponent(out IBody body));
Assert.That(human.TryGetComponent(out appearance));