Fix shuttle IFF drawing (#25821)

Didn't account for UI scale properly I love transforms.
This commit is contained in:
metalgearsloth
2024-03-04 16:15:47 +11:00
committed by GitHub
parent 196cc39232
commit 87e2755c31

View File

@@ -212,18 +212,20 @@ public sealed partial class ShuttleNavControl : BaseShuttleControl
var distance = gridCentre.Length();
var labelText = Loc.GetString("shuttle-console-iff-label", ("name", labelName),
("distance", $"{distance:0.0}"));
var labelDimensions = handle.GetDimensions(Font, labelText, UIScale);
// yes 1.0 scale is intended here.
var labelDimensions = handle.GetDimensions(Font, labelText, 1f);
// y-offset the control to always render below the grid (vertically)
var yOffset = Math.Max(gridBounds.Height, gridBounds.Width) * MinimapScale / 1.8f / UIScale;
var yOffset = Math.Max(gridBounds.Height, gridBounds.Width) * MinimapScale / 1.8f;
// The actual position in the UI. We offset the matrix position to render it off by half its width
// plus by the offset.
var uiPosition = ScalePosition(gridCentre) / UIScale - new Vector2(labelDimensions.X / 2f, -yOffset);
var uiPosition = ScalePosition(gridCentre)- new Vector2(labelDimensions.X / 2f, -yOffset);
// Look this is uggo so feel free to cleanup. We just need to clamp the UI position to within the viewport.
uiPosition = new Vector2(Math.Clamp(uiPosition.X, 0f, Width - labelDimensions.X),
Math.Clamp(uiPosition.Y, 0f, Height - labelDimensions.Y));
uiPosition = new Vector2(Math.Clamp(uiPosition.X, 0f, PixelWidth - labelDimensions.X ),
Math.Clamp(uiPosition.Y, 0f, PixelHeight - labelDimensions.Y));
handle.DrawString(Font, uiPosition, labelText, color);
}