Fix bug where built computers would spawn with an extra board.
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@@ -1,4 +1,5 @@
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#nullable enable
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Construction;
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using Content.Server.GameObjects.Components.Construction;
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using Content.Shared.Construction;
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using Content.Shared.Construction;
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@@ -53,7 +54,18 @@ namespace Content.Server.Construction.Completions
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var computer = entityManager.SpawnEntity(boardComponent.Prototype, entity.Transform.Coordinates);
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var computer = entityManager.SpawnEntity(boardComponent.Prototype, entity.Transform.Coordinates);
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computer.Transform.LocalRotation = entity.Transform.LocalRotation;
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computer.Transform.LocalRotation = entity.Transform.LocalRotation;
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var computerContainer = ContainerManagerComponent.Ensure<Container>(Container, computer);
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var computerContainer = ContainerManagerComponent.Ensure<Container>(Container, computer, out var existed);
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if (existed)
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{
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// In case there are any entities inside this, delete them.
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foreach (var ent in computerContainer.ContainedEntities.ToArray())
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{
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computerContainer.ForceRemove(ent);
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ent.Delete();
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}
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}
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computerContainer.Insert(board);
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computerContainer.Insert(board);
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if (computer.TryGetComponent(out ConstructionComponent? construction))
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if (computer.TryGetComponent(out ConstructionComponent? construction))
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