Remote Explosives (#7682)

* Remote Explosives

* Apparently we forgot to push the changed files. Dumb.

We Forgor.#

* Made Requested Changes.

* And more changes.

* Added requested changes and tweaked a few other things.

* Fixed RSI issue (hopefully.) Readded Ensurecomp.
This commit is contained in:
Snowni
2022-04-22 02:54:39 -04:00
committed by GitHub
parent 2690c28eea
commit 87c618db4b
19 changed files with 186 additions and 36 deletions

View File

@@ -0,0 +1,29 @@
using Content.Server.Explosion.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.MachineLinking.Components;
namespace Content.Server.Explosion.EntitySystems
{
public sealed partial class TriggerSystem
{
private void InitializeSignal()
{
SubscribeLocalEvent<TriggerOnSignalComponent,SignalReceivedEvent>(OnSignalReceived);
SubscribeLocalEvent<TriggerOnSignalComponent,ComponentInit>(OnInit);
}
private void OnSignalReceived(EntityUid uid, TriggerOnSignalComponent component, SignalReceivedEvent args)
{
if (args.Port != TriggerOnSignalComponent.Port)
return;
Trigger(uid);
}
private void OnInit(EntityUid uid, TriggerOnSignalComponent component, ComponentInit args)
{
var receiver = EnsureComp<SignalReceiverComponent>(uid);
if (!receiver.Inputs.ContainsKey(TriggerOnSignalComponent.Port))
receiver.AddPort(TriggerOnSignalComponent.Port);
}
}
}