Cleanup overlay shaders when done (#10432)
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@@ -148,6 +148,7 @@ public sealed class ExplosionDebugOverlay : Overlay
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handle.SetTransform(SpaceMatrix);
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DrawTiles(handle, gridBounds, SpaceTiles, SpaceTileSize);
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handle.SetTransform(Matrix3.Identity);
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}
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private void DrawTiles(
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