Moves buckling and vehicles to shared, some cleanup (#15923)
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@@ -1,5 +1,4 @@
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using Content.Server.Actions;
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using Content.Server.Buckle.Systems;
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using Content.Server.Humanoid;
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using Content.Server.Inventory;
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using Content.Server.Mind.Commands;
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@@ -7,6 +6,7 @@ using Content.Server.Mind.Components;
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using Content.Server.Polymorph.Components;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Buckle;
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using Content.Shared.Damage;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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@@ -30,7 +30,7 @@ namespace Content.Server.Polymorph.Systems
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly ActionsSystem _actions = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly BuckleSystem _buckle = default!;
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[Dependency] private readonly SharedBuckleSystem _buckle = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
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