Moves buckling and vehicles to shared, some cleanup (#15923)
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@@ -342,7 +342,7 @@ public sealed class ClimbSystem : SharedClimbSystem
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Climb(uid, uid, uid, climbable, true, component);
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}
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private void OnBuckleChange(EntityUid uid, ClimbingComponent component, BuckleChangeEvent args)
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private void OnBuckleChange(EntityUid uid, ClimbingComponent component, ref BuckleChangeEvent args)
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{
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if (!args.Buckling)
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return;
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