Moves buckling and vehicles to shared, some cleanup (#15923)
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@@ -1,5 +1,5 @@
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using Content.Server.Buckle.Systems;
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using Content.Shared.Alert;
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using Content.Shared.Buckle;
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using JetBrains.Annotations;
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namespace Content.Server.Alert.Click
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@@ -13,7 +13,7 @@ namespace Content.Server.Alert.Click
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{
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public void AlertClicked(EntityUid player)
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{
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IoCManager.Resolve<IEntityManager>().System<BuckleSystem>().TryUnbuckle(player, player);
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IoCManager.Resolve<IEntityManager>().System<SharedBuckleSystem>().TryUnbuckle(player, player);
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}
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}
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}
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