Makes weapons use GridCoordinates and default to MapCoordinates if grid is invalid
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@@ -104,7 +104,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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}
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}
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public IEntity TakeBullet(MapCoordinates spawnAt)
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public IEntity TakeBullet(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
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{
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if (_ammoIsProjectile)
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{
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@@ -122,7 +122,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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appearanceComponent.SetData(AmmoVisuals.Spent, true);
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}
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var entity = Owner.EntityManager.SpawnEntity(_projectileId, spawnAt);
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var entity = spawnAtGrid.GridID != GridId.Invalid ? Owner.EntityManager.SpawnEntity(_projectileId, spawnAtGrid) : Owner.EntityManager.SpawnEntity(_projectileId, spawnAtMap);
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DebugTools.AssertNotNull(entity);
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return entity;
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}
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@@ -164,14 +164,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return _chamberContainer.ContainedEntity;
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}
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public override IEntity TakeProjectile(MapCoordinates spawnAt)
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public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
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{
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var chamberEntity = _chamberContainer.ContainedEntity;
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if (_autoCycle)
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{
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Cycle();
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}
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return chamberEntity?.GetComponent<AmmoComponent>().TakeBullet(spawnAt);
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return chamberEntity?.GetComponent<AmmoComponent>().TakeBullet(spawnAtGrid, spawnAtMap);
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}
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protected override bool WeaponCanFire()
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@@ -124,14 +124,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return _chamberContainer.ContainedEntity;
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}
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public override IEntity TakeProjectile(MapCoordinates spawnAt)
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public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
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{
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var chamberEntity = _chamberContainer.ContainedEntity;
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if (!_manualCycle)
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{
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Cycle();
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}
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return chamberEntity?.GetComponent<AmmoComponent>().TakeBullet(spawnAt);
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return chamberEntity?.GetComponent<AmmoComponent>().TakeBullet(spawnAtGrid, spawnAtMap);
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}
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private void Cycle(bool manual = false)
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@@ -172,17 +172,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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/// Takes a projectile out if possible
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/// IEnumerable just to make supporting shotguns saner
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/// </summary>
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/// <param name="spawnAt"></param>
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/// <returns></returns>
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/// <exception cref="NotImplementedException"></exception>
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public override IEntity TakeProjectile(MapCoordinates spawnAt)
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public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
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{
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var ammo = _ammoSlots[_currentSlot];
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IEntity bullet = null;
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if (ammo != null)
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{
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var ammoComponent = ammo.GetComponent<AmmoComponent>();
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bullet = ammoComponent.TakeBullet(spawnAt);
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bullet = ammoComponent.TakeBullet(spawnAtGrid, spawnAtMap);
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if (ammoComponent.Caseless)
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{
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_ammoSlots[_currentSlot] = null;
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@@ -137,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return ammo;
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}
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public override IEntity TakeProjectile(MapCoordinates spawnAt)
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public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
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{
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var powerCellEntity = _powerCellContainer.ContainedEntity;
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@@ -166,7 +166,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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}
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else
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{
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entity = Owner.EntityManager.SpawnEntity(_ammoPrototype, Owner.Transform.GridPosition);
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entity = Owner.Transform.GridID != GridId.Invalid ?
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Owner.EntityManager.SpawnEntity(_ammoPrototype, Owner.Transform.GridPosition)
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: Owner.EntityManager.SpawnEntity(_ammoPrototype, Owner.Transform.MapPosition);
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}
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if (entity.TryGetComponent(out ProjectileComponent projectileComponent))
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@@ -184,7 +184,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return BoltOpen ? null : _chamberContainer.ContainedEntity;
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}
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public override IEntity TakeProjectile(MapCoordinates spawnAt)
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public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
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{
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if (BoltOpen)
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{
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@@ -193,7 +193,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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var entity = _chamberContainer.ContainedEntity;
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Cycle();
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return entity?.GetComponent<AmmoComponent>().TakeBullet(spawnAt);
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return entity?.GetComponent<AmmoComponent>().TakeBullet(spawnAtGrid, spawnAtMap);
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}
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private void Cycle(bool manual = false)
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@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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private TimeSpan _lastFire;
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public abstract IEntity PeekAmmo();
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public abstract IEntity TakeProjectile(MapCoordinates spawnAt);
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public abstract IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap);
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// Recoil / spray control
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private Angle _minAngle;
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@@ -189,7 +189,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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}
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var ammo = PeekAmmo();
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var projectile = TakeProjectile(shooter.Transform.MapPosition);
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var projectile = TakeProjectile(shooter.Transform.GridPosition, shooter.Transform.MapPosition);
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if (projectile == null)
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{
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soundSystem.PlayAtCoords(_soundEmpty, Owner.Transform.GridPosition);
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