Makes weapons use GridCoordinates and default to MapCoordinates if grid is invalid
This commit is contained in:
@@ -104,7 +104,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEntity TakeBullet(MapCoordinates spawnAt)
|
public IEntity TakeBullet(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
|
||||||
{
|
{
|
||||||
if (_ammoIsProjectile)
|
if (_ammoIsProjectile)
|
||||||
{
|
{
|
||||||
@@ -122,7 +122,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
|
|||||||
appearanceComponent.SetData(AmmoVisuals.Spent, true);
|
appearanceComponent.SetData(AmmoVisuals.Spent, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
var entity = Owner.EntityManager.SpawnEntity(_projectileId, spawnAt);
|
var entity = spawnAtGrid.GridID != GridId.Invalid ? Owner.EntityManager.SpawnEntity(_projectileId, spawnAtGrid) : Owner.EntityManager.SpawnEntity(_projectileId, spawnAtMap);
|
||||||
|
|
||||||
DebugTools.AssertNotNull(entity);
|
DebugTools.AssertNotNull(entity);
|
||||||
return entity;
|
return entity;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -164,14 +164,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
return _chamberContainer.ContainedEntity;
|
return _chamberContainer.ContainedEntity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override IEntity TakeProjectile(MapCoordinates spawnAt)
|
public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
|
||||||
{
|
{
|
||||||
var chamberEntity = _chamberContainer.ContainedEntity;
|
var chamberEntity = _chamberContainer.ContainedEntity;
|
||||||
if (_autoCycle)
|
if (_autoCycle)
|
||||||
{
|
{
|
||||||
Cycle();
|
Cycle();
|
||||||
}
|
}
|
||||||
return chamberEntity?.GetComponent<AmmoComponent>().TakeBullet(spawnAt);
|
return chamberEntity?.GetComponent<AmmoComponent>().TakeBullet(spawnAtGrid, spawnAtMap);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool WeaponCanFire()
|
protected override bool WeaponCanFire()
|
||||||
|
|||||||
@@ -124,14 +124,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
return _chamberContainer.ContainedEntity;
|
return _chamberContainer.ContainedEntity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override IEntity TakeProjectile(MapCoordinates spawnAt)
|
public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
|
||||||
{
|
{
|
||||||
var chamberEntity = _chamberContainer.ContainedEntity;
|
var chamberEntity = _chamberContainer.ContainedEntity;
|
||||||
if (!_manualCycle)
|
if (!_manualCycle)
|
||||||
{
|
{
|
||||||
Cycle();
|
Cycle();
|
||||||
}
|
}
|
||||||
return chamberEntity?.GetComponent<AmmoComponent>().TakeBullet(spawnAt);
|
return chamberEntity?.GetComponent<AmmoComponent>().TakeBullet(spawnAtGrid, spawnAtMap);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Cycle(bool manual = false)
|
private void Cycle(bool manual = false)
|
||||||
|
|||||||
@@ -172,17 +172,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
/// Takes a projectile out if possible
|
/// Takes a projectile out if possible
|
||||||
/// IEnumerable just to make supporting shotguns saner
|
/// IEnumerable just to make supporting shotguns saner
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="spawnAt"></param>
|
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
/// <exception cref="NotImplementedException"></exception>
|
/// <exception cref="NotImplementedException"></exception>
|
||||||
public override IEntity TakeProjectile(MapCoordinates spawnAt)
|
public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
|
||||||
{
|
{
|
||||||
var ammo = _ammoSlots[_currentSlot];
|
var ammo = _ammoSlots[_currentSlot];
|
||||||
IEntity bullet = null;
|
IEntity bullet = null;
|
||||||
if (ammo != null)
|
if (ammo != null)
|
||||||
{
|
{
|
||||||
var ammoComponent = ammo.GetComponent<AmmoComponent>();
|
var ammoComponent = ammo.GetComponent<AmmoComponent>();
|
||||||
bullet = ammoComponent.TakeBullet(spawnAt);
|
bullet = ammoComponent.TakeBullet(spawnAtGrid, spawnAtMap);
|
||||||
if (ammoComponent.Caseless)
|
if (ammoComponent.Caseless)
|
||||||
{
|
{
|
||||||
_ammoSlots[_currentSlot] = null;
|
_ammoSlots[_currentSlot] = null;
|
||||||
|
|||||||
@@ -137,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
return ammo;
|
return ammo;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override IEntity TakeProjectile(MapCoordinates spawnAt)
|
public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
|
||||||
{
|
{
|
||||||
var powerCellEntity = _powerCellContainer.ContainedEntity;
|
var powerCellEntity = _powerCellContainer.ContainedEntity;
|
||||||
|
|
||||||
@@ -166,7 +166,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
entity = Owner.EntityManager.SpawnEntity(_ammoPrototype, Owner.Transform.GridPosition);
|
entity = Owner.Transform.GridID != GridId.Invalid ?
|
||||||
|
Owner.EntityManager.SpawnEntity(_ammoPrototype, Owner.Transform.GridPosition)
|
||||||
|
: Owner.EntityManager.SpawnEntity(_ammoPrototype, Owner.Transform.MapPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entity.TryGetComponent(out ProjectileComponent projectileComponent))
|
if (entity.TryGetComponent(out ProjectileComponent projectileComponent))
|
||||||
|
|||||||
@@ -184,7 +184,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
return BoltOpen ? null : _chamberContainer.ContainedEntity;
|
return BoltOpen ? null : _chamberContainer.ContainedEntity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override IEntity TakeProjectile(MapCoordinates spawnAt)
|
public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
|
||||||
{
|
{
|
||||||
if (BoltOpen)
|
if (BoltOpen)
|
||||||
{
|
{
|
||||||
@@ -193,7 +193,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
var entity = _chamberContainer.ContainedEntity;
|
var entity = _chamberContainer.ContainedEntity;
|
||||||
|
|
||||||
Cycle();
|
Cycle();
|
||||||
return entity?.GetComponent<AmmoComponent>().TakeBullet(spawnAt);
|
return entity?.GetComponent<AmmoComponent>().TakeBullet(spawnAtGrid, spawnAtMap);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Cycle(bool manual = false)
|
private void Cycle(bool manual = false)
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
private TimeSpan _lastFire;
|
private TimeSpan _lastFire;
|
||||||
|
|
||||||
public abstract IEntity PeekAmmo();
|
public abstract IEntity PeekAmmo();
|
||||||
public abstract IEntity TakeProjectile(MapCoordinates spawnAt);
|
public abstract IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap);
|
||||||
|
|
||||||
// Recoil / spray control
|
// Recoil / spray control
|
||||||
private Angle _minAngle;
|
private Angle _minAngle;
|
||||||
@@ -189,7 +189,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
}
|
}
|
||||||
|
|
||||||
var ammo = PeekAmmo();
|
var ammo = PeekAmmo();
|
||||||
var projectile = TakeProjectile(shooter.Transform.MapPosition);
|
var projectile = TakeProjectile(shooter.Transform.GridPosition, shooter.Transform.MapPosition);
|
||||||
if (projectile == null)
|
if (projectile == null)
|
||||||
{
|
{
|
||||||
soundSystem.PlayAtCoords(_soundEmpty, Owner.Transform.GridPosition);
|
soundSystem.PlayAtCoords(_soundEmpty, Owner.Transform.GridPosition);
|
||||||
|
|||||||
Reference in New Issue
Block a user