Add Discord webhook on watchlist connection (#33483)
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@@ -0,0 +1,23 @@
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using Content.Server.Administration.Notes;
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using Content.Server.Database;
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using Content.Server.Discord;
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using Content.Shared.CCVar;
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using Robust.Server;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using System.Linq;
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namespace Content.Server.Administration.Managers;
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/// <summary>
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/// This manager sends a webhook notification whenever a player with an active
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/// watchlist joins the server.
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/// </summary>
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public interface IWatchlistWebhookManager
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{
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void Initialize();
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void Update();
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}
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@@ -0,0 +1,143 @@
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using Content.Server.Administration.Notes;
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using Content.Server.Database;
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using Content.Server.Discord;
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using Content.Shared.CCVar;
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using Robust.Server;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using System.Linq;
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using System.Text;
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namespace Content.Server.Administration.Managers;
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/// <summary>
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/// This manager sends a Discord webhook notification whenever a player with an active
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/// watchlist joins the server.
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/// </summary>
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public sealed class WatchlistWebhookManager : IWatchlistWebhookManager
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{
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[Dependency] private readonly IAdminNotesManager _adminNotes = default!;
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[Dependency] private readonly IBaseServer _baseServer = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly DiscordWebhook _discord = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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private ISawmill _sawmill = default!;
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private string _webhookUrl = default!;
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private TimeSpan _bufferTime;
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private List<WatchlistConnection> watchlistConnections = new();
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private TimeSpan? _bufferStartTime;
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public void Initialize()
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{
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_sawmill = Logger.GetSawmill("discord");
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_cfg.OnValueChanged(CCVars.DiscordWatchlistConnectionBufferTime, SetBufferTime, true);
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_cfg.OnValueChanged(CCVars.DiscordWatchlistConnectionWebhook, SetWebhookUrl, true);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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}
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private void SetBufferTime(float bufferTimeSeconds)
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{
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_bufferTime = TimeSpan.FromSeconds(bufferTimeSeconds);
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}
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private void SetWebhookUrl(string webhookUrl)
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{
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_webhookUrl = webhookUrl;
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}
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private async void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Connected)
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return;
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var watchlists = await _adminNotes.GetActiveWatchlists(e.Session.UserId);
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if (watchlists.Count == 0)
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return;
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watchlistConnections.Add(new WatchlistConnection(e.Session.Name, watchlists));
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if (_bufferTime > TimeSpan.Zero)
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{
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if (_bufferStartTime == null)
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_bufferStartTime = _gameTiming.RealTime;
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}
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else
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{
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SendDiscordMessage();
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}
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}
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public void Update()
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{
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if (_bufferStartTime != null && _gameTiming.RealTime > (_bufferStartTime + _bufferTime))
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{
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SendDiscordMessage();
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_bufferStartTime = null;
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}
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}
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private async void SendDiscordMessage()
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{
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try
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{
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if (string.IsNullOrWhiteSpace(_webhookUrl))
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return;
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var webhookData = await _discord.GetWebhook(_webhookUrl);
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if (webhookData == null)
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return;
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var webhookIdentifier = webhookData.Value.ToIdentifier();
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var messageBuilder = new StringBuilder(Loc.GetString("discord-watchlist-connection-header",
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("players", watchlistConnections.Count),
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("serverName", _baseServer.ServerName)));
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foreach (var connection in watchlistConnections)
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{
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messageBuilder.Append('\n');
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var watchlist = connection.Watchlists.First();
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var expiry = watchlist.ExpirationTime?.ToUnixTimeSeconds();
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messageBuilder.Append(Loc.GetString("discord-watchlist-connection-entry",
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("playerName", connection.PlayerName),
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("message", watchlist.Message),
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("expiry", expiry ?? 0),
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("otherWatchlists", connection.Watchlists.Count - 1)));
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}
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var payload = new WebhookPayload { Content = messageBuilder.ToString() };
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await _discord.CreateMessage(webhookIdentifier, payload);
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}
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catch (Exception e)
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{
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_sawmill.Error($"Error while sending discord watchlist connection message:\n{e}");
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}
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// Clear the buffered list regardless of whether the message is sent successfully
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// This prevents infinitely buffering connections if we fail to send a message
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watchlistConnections.Clear();
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}
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private sealed class WatchlistConnection
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{
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public string PlayerName;
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public List<AdminWatchlistRecord> Watchlists;
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public WatchlistConnection(string playerName, List<AdminWatchlistRecord> watchlists)
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{
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PlayerName = playerName;
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Watchlists = watchlists;
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}
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}
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}
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@@ -47,6 +47,7 @@ namespace Content.Server.Entry
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private PlayTimeTrackingManager? _playTimeTracking;
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private IEntitySystemManager? _sysMan;
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private IServerDbManager? _dbManager;
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private IWatchlistWebhookManager _watchlistWebhookManager = default!;
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private IConnectionManager? _connectionManager;
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/// <inheritdoc />
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@@ -95,6 +96,7 @@ namespace Content.Server.Entry
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_connectionManager = IoCManager.Resolve<IConnectionManager>();
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_sysMan = IoCManager.Resolve<IEntitySystemManager>();
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_dbManager = IoCManager.Resolve<IServerDbManager>();
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_watchlistWebhookManager = IoCManager.Resolve<IWatchlistWebhookManager>();
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logManager.GetSawmill("Storage").Level = LogLevel.Info;
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logManager.GetSawmill("db.ef").Level = LogLevel.Info;
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@@ -112,6 +114,7 @@ namespace Content.Server.Entry
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_voteManager.Initialize();
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_updateManager.Initialize();
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_playTimeTracking.Initialize();
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_watchlistWebhookManager.Initialize();
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IoCManager.Resolve<JobWhitelistManager>().Initialize();
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IoCManager.Resolve<PlayerRateLimitManager>().Initialize();
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}
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@@ -168,6 +171,7 @@ namespace Content.Server.Entry
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case ModUpdateLevel.FramePostEngine:
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_updateManager.Update();
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_playTimeTracking?.Update();
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_watchlistWebhookManager.Update();
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_connectionManager?.Update();
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break;
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}
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@@ -73,6 +73,7 @@ namespace Content.Server.IoC
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IoCManager.Register<PlayerRateLimitManager>();
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IoCManager.Register<SharedPlayerRateLimitManager, PlayerRateLimitManager>();
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IoCManager.Register<MappingManager>();
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IoCManager.Register<IWatchlistWebhookManager, WatchlistWebhookManager>();
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IoCManager.Register<ConnectionManager>();
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}
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}
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@@ -1,4 +1,4 @@
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar;
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@@ -58,4 +58,18 @@ public sealed partial class CCVars
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/// </summary>
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public static readonly CVarDef<string> DiscordRoundEndRoleWebhook =
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CVarDef.Create("discord.round_end_role", string.Empty, CVar.SERVERONLY);
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/// <summary>
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/// URL of the Discord webhook which will relay watchlist connection notifications. If left empty, disables the webhook.
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/// </summary>
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public static readonly CVarDef<string> DiscordWatchlistConnectionWebhook =
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CVarDef.Create("discord.watchlist_connection_webhook", string.Empty, CVar.SERVERONLY | CVar.CONFIDENTIAL);
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/// <summary>
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/// How long to buffer watchlist connections for, in seconds.
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/// All connections within this amount of time from the first one will be batched and sent as a single
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/// Discord notification. If zero, always sends a separate notification for each connection (not recommended).
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/// </summary>
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public static readonly CVarDef<float> DiscordWatchlistConnectionBufferTime =
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CVarDef.Create("discord.watchlist_connection_buffer_time", 5f, CVar.SERVERONLY);
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}
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14
Resources/Locale/en-US/discord/watchlist-connections.ftl
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14
Resources/Locale/en-US/discord/watchlist-connections.ftl
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@@ -0,0 +1,14 @@
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discord-watchlist-connection-header =
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{ $players ->
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[one] {$players} player on a watchlist has
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*[other] {$players} players on a watchlist have
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} connected to {$serverName}
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discord-watchlist-connection-entry = - {$playerName} with message "{$message}"{ $expiry ->
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[0] {""}
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*[other] {" "}(expires <t:{$expiry}:R>)
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}{ $otherWatchlists ->
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[0] {""}
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[one] {" "}and {$otherWatchlists} other watchlist
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*[other] {" "}and {$otherWatchlists} other watchlists
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}
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