Remove naughty IEntity.Dirty calls (#5069)
Really this thing should probably be internal because you should never be calling it.
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@@ -55,7 +55,6 @@ namespace Content.Server.Tabletop
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var transform = EntityManager.GetComponent<ITransformComponent>(movedEntity.Uid);
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var transform = EntityManager.GetComponent<ITransformComponent>(movedEntity.Uid);
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var entityCoordinates = new EntityCoordinates(_mapManager.GetMapEntityId(transform.MapID), msg.Coordinates.Position);
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var entityCoordinates = new EntityCoordinates(_mapManager.GetMapEntityId(transform.MapID), msg.Coordinates.Position);
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transform.Coordinates = entityCoordinates;
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transform.Coordinates = entityCoordinates;
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movedEntity.Dirty();
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}
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}
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private void OnDraggingPlayerChanged(TabletopDraggingPlayerChangedEvent msg)
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private void OnDraggingPlayerChanged(TabletopDraggingPlayerChangedEvent msg)
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@@ -104,7 +104,6 @@ namespace Content.Shared.Chemistry.EntitySystems
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var filledVolumeFraction = solution.CurrentVolume.Float() / solution.MaxVolume.Float();
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var filledVolumeFraction = solution.CurrentVolume.Float() / solution.MaxVolume.Float();
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appearance.SetData(SolutionContainerVisuals.VisualState, new SolutionContainerVisualState(solution.Color, filledVolumeFraction));
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appearance.SetData(SolutionContainerVisuals.VisualState, new SolutionContainerVisualState(solution.Color, filledVolumeFraction));
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solutionEntity.Dirty();
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}
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}
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/// <summary>
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/// <summary>
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